103 for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
105 i *
dist +
dist/2, base + amplitude);
109 for ( i = 1; i < (int)
fWidth/3 - 2; ++i ) {
133 for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
135 base + amplitude,i *
dist +
dist/2);
140 for ( i = 1; i < (int)
fHeight/3 - 2; ++i ) {
142 base - amplitude, i *
dist +
dist );
const TGResourcePool * GetResourcePool() const
virtual void DoRedraw()
Redraw the frame.
virtual void Resize(UInt_t w=0, UInt_t h=0)
Resize the frame.
const TGGC * GetFrameShadowGC() const
const TGGC * GetSelectedBckgndGC() const
const TGGC * GetWhiteGC() const
double dist(Rotation3D const &r1, Rotation3D const &r2)
Short_t Min(Short_t a, Short_t b)