#include "Math/GenVector/AxisAngle.h"
#include <cmath>
#include "Math/GenVector/Quaternion.h"
#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/RotationX.h"
#include "Math/GenVector/RotationY.h"
#include "Math/GenVector/RotationZ.h"
#include "Math/GenVector/Rotation3Dfwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
Namespaces | |
namespace | ROOT |
VSD Structures. | |
namespace | ROOT::Math |
Functions | |
AxisAngle | ROOT::Math::operator* (RotationX const &r1, AxisAngle const &r2) |
Multiplication of an axial rotation by an AxisAngle. More... | |
AxisAngle | ROOT::Math::operator* (RotationY const &r1, AxisAngle const &r2) |
AxisAngle | ROOT::Math::operator* (RotationZ const &r1, AxisAngle const &r2) |