ROOT
6.18/05
Reference Guide
tutorials
eve
boxset.C File Reference
Tutorials
»
Event display tutorials
Detailed Description
Demonstrates usage of
TEveBoxSet
class.
TEveBoxSet
* boxset(
Float_t
x
=0,
Float_t
y
=0,
Float_t
z=0,
Int_t
num=100,
Bool_t
registerSet=
kTRUE
)
{
TEveManager::Create
();
TRandom
r
(0);
auto
pal =
new
TEveRGBAPalette
(0, 130);
auto
frm =
new
TEveFrameBox
();
frm->SetAABoxCenterHalfSize(0, 0, 0, 12, 12, 12);
frm->SetFrameColor(
kCyan
);
frm->SetBackColorRGBA(120,120,120,20);
frm->SetDrawBack(
kTRUE
);
auto
q
=
new
TEveBoxSet
(
"BoxSet"
);
q
->SetPalette(pal);
q
->SetFrame(frm);
q
->Reset(
TEveBoxSet::kBT_AABox
,
kFALSE
, 64);
for
(
Int_t
i=0; i<num; ++i) {
q
->AddBox(
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1));
q
->DigitValue(
r
.Uniform(0, 130));
}
q
->RefitPlex();
TEveTrans
& t =
q
->RefMainTrans();
t.
SetPos
(
x
,
y
, z);
// Uncomment these two lines to get internal highlight / selection.
// q->SetPickable(1);
// q->SetAlwaysSecSelect(1);
if
(registerSet)
{
gEve
->
AddElement
(
q
);
gEve
->
Redraw3D
(
kTRUE
);
}
return
q
;
}
TEveBoxSet
* boxset_colisval(
Float_t
x
=0,
Float_t
y
=0,
Float_t
z=0,
Int_t
num=100,
Bool_t
registerSet=
kTRUE
)
{
TEveManager::Create
();
TRandom
r
(0);
auto
q
=
new
TEveBoxSet
(
"BoxSet"
);
q
->Reset(
TEveBoxSet::kBT_AABox
,
kTRUE
, 64);
for
(
Int_t
i=0; i<num; ++i) {
q
->AddBox(
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1));
q
->DigitColor(
r
.Uniform(20, 255),
r
.Uniform(20, 255),
r
.Uniform(20, 255),
r
.Uniform(20, 255));
}
q
->RefitPlex();
TEveTrans
& t =
q
->RefMainTrans();
t.
SetPos
(
x
,
y
, z);
if
(registerSet)
{
gEve
->
AddElement
(
q
);
gEve
->
Redraw3D
(
kTRUE
);
}
return
q
;
}
TEveBoxSet
* boxset_single_color(
Float_t
x
=0,
Float_t
y
=0,
Float_t
z=0,
Int_t
num=100,
Bool_t
registerSet=
kTRUE
)
{
TEveManager::Create
();
TRandom
r
(0);
auto
q
=
new
TEveBoxSet
(
"BoxSet"
);
q
->UseSingleColor();
q
->SetMainColor(
kCyan
-2);
q
->SetMainTransparency(50);
q
->Reset(
TEveBoxSet::kBT_AABox
,
kFALSE
, 64);
for
(
Int_t
i=0; i<num; ++i) {
q
->AddBox(
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1),
r
.Uniform(0.2, 1));
}
q
->RefitPlex();
TEveTrans
& t =
q
->RefMainTrans();
t.
SetPos
(
x
,
y
, z);
if
(registerSet) {
gEve
->
AddElement
(
q
);
gEve
->
Redraw3D
(
kTRUE
);
}
return
q
;
}
TEveBoxSet
* boxset_freebox(
Int_t
num=100,
Bool_t
registerSet=
kTRUE
)
{
TEveManager::Create
();
TRandom
r
(0);
auto
pal =
new
TEveRGBAPalette
(0, 130);
auto
q
=
new
TEveBoxSet
(
"BoxSet"
);
q
->SetPalette(pal);
q
->Reset(
TEveBoxSet::kBT_FreeBox
,
kFALSE
, 64);
#define RND_BOX(x) (Float_t)r.Uniform(-(x), (x))
Float_t
verts[24];
for
(
Int_t
i=0; i<num; ++i) {
Float_t
x
= RND_BOX(10);
Float_t
y
= RND_BOX(10);
Float_t
z = RND_BOX(10);
Float_t
a
=
r
.Uniform(0.2, 0.5);
Float_t
d
= 0.05;
Float_t
verts[24] = {
x
-
a
+ RND_BOX(
d
),
y
-
a
+ RND_BOX(
d
), z -
a
+ RND_BOX(
d
),
x
-
a
+ RND_BOX(
d
),
y
+
a
+ RND_BOX(
d
), z -
a
+ RND_BOX(
d
),
x
+
a
+ RND_BOX(
d
),
y
+
a
+ RND_BOX(
d
), z -
a
+ RND_BOX(
d
),
x
+
a
+ RND_BOX(
d
),
y
-
a
+ RND_BOX(
d
), z -
a
+ RND_BOX(
d
),
x
-
a
+ RND_BOX(
d
),
y
-
a
+ RND_BOX(
d
), z +
a
+ RND_BOX(
d
),
x
-
a
+ RND_BOX(
d
),
y
+
a
+ RND_BOX(
d
), z +
a
+ RND_BOX(
d
),
x
+
a
+ RND_BOX(
d
),
y
+
a
+ RND_BOX(
d
), z +
a
+ RND_BOX(
d
),
x
+
a
+ RND_BOX(
d
),
y
-
a
+ RND_BOX(
d
), z +
a
+ RND_BOX(
d
) };
q
->AddBox(verts);
q
->DigitValue(
r
.Uniform(0, 130));
}
q
->RefitPlex();
#undef RND_BOX
// Uncomment these two lines to get internal highlight / selection.
// q->SetPickable(1);
// q->SetAlwaysSecSelect(1);
if
(registerSet) {
gEve
->
AddElement
(
q
);
gEve
->
Redraw3D
(
kTRUE
);
}
return
q
;
}
TEveBoxSet
* boxset_hex(
Float_t
x
=0,
Float_t
y
=0,
Float_t
z=0,
Int_t
num=100,
Bool_t
registerSet=
kTRUE
)
{
TEveManager::Create
();
TRandom
r
(0);
auto
q
=
new
TEveBoxSet
(
"BoxSet"
);
q
->Reset(
TEveBoxSet::kBT_Hex
,
kTRUE
, 64);
for
(
Int_t
i=0; i<num; ++i) {
q
->AddHex(
TEveVector
(
r
.Uniform(-10, 10),
r
.Uniform(-10, 10),
r
.Uniform(-10, 10)),
r
.Uniform(0.2, 1),
r
.Uniform(0, 60),
r
.Uniform(0.2, 5));
q
->DigitColor(
r
.Uniform(20, 255),
r
.Uniform(20, 255),
r
.Uniform(20, 255),
r
.Uniform(20, 255));
}
q
->RefitPlex();
q
->SetPickable(
true
);
q
->SetAlwaysSecSelect(
true
);
TEveTrans
& t =
q
->RefMainTrans();
t.
SetPos
(
x
,
y
, z);
if
(registerSet)
{
gEve
->
AddElement
(
q
);
gEve
->
Redraw3D
(
kTRUE
);
}
return
q
;
}
r
ROOT::R::TRInterface & r
Definition:
Object.C:4
d
#define d(i)
Definition:
RSha256.hxx:102
Int_t
int Int_t
Definition:
RtypesCore.h:41
kFALSE
const Bool_t kFALSE
Definition:
RtypesCore.h:88
Bool_t
bool Bool_t
Definition:
RtypesCore.h:59
Float_t
float Float_t
Definition:
RtypesCore.h:53
kTRUE
const Bool_t kTRUE
Definition:
RtypesCore.h:87
kCyan
@ kCyan
Definition:
Rtypes.h:64
gEve
R__EXTERN TEveManager * gEve
Definition:
TEveManager.h:243
TEveVector
TEveVectorT< Float_t > TEveVector
Definition:
TEveVector.h:122
q
float * q
Definition:
THbookFile.cxx:87
TEveBoxSet
Collection of 3D primitives (fixed-size boxes, boxes of different sizes, or arbitrary sexto-epipeds,...
Definition:
TEveBoxSet.h:22
TEveBoxSet::kBT_AABox
@ kBT_AABox
Definition:
TEveBoxSet.h:32
TEveBoxSet::kBT_Hex
@ kBT_Hex
Definition:
TEveBoxSet.h:36
TEveBoxSet::kBT_FreeBox
@ kBT_FreeBox
Definition:
TEveBoxSet.h:31
TEveFrameBox
Description of a 2D or 3D frame that can be used to visually group a set of objects.
Definition:
TEveFrameBox.h:19
TEveManager::AddElement
void AddElement(TEveElement *element, TEveElement *parent=0)
Add an element.
Definition:
TEveManager.cxx:530
TEveManager::Create
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
Definition:
TEveManager.cxx:895
TEveManager::Redraw3D
void Redraw3D(Bool_t resetCameras=kFALSE, Bool_t dropLogicals=kFALSE)
Definition:
TEveManager.h:168
TEveRGBAPalette
A generic, speed-optimised mapping from value to RGBA color supporting different wrapping and range t...
Definition:
TEveRGBAPalette.h:25
TEveTrans
TEveTrans is a 4x4 transformation matrix for homogeneous coordinates stored internally in a column-ma...
Definition:
TEveTrans.h:27
TEveTrans::SetPos
void SetPos(Double_t x, Double_t y, Double_t z)
Set position (base-vec 4).
Definition:
TEveTrans.cxx:507
TRandom
This is the base class for the ROOT Random number generators.
Definition:
TRandom.h:27
y
Double_t y[n]
Definition:
legend1.C:17
x
Double_t x[n]
Definition:
legend1.C:17
a
auto * a
Definition:
textangle.C:12
Author
Matevz Tadel
Definition in file
boxset.C
.