143 point = *((
Float_t *)tablePtr);
165 for (
Int_t i=idx;i<size;i++) {
virtual const Float_t * GetXYZ(Int_t)
virtual Float_t GetY(Int_t idx) const
~TTable3Points()
to be documented
virtual void SetZColumn(const Char_t *zName)
virtual Float_t GetAnyPoint(Int_t idx, EPointDirection xAxis) const
to be documented
virtual void SetYColumn(const Char_t *yName)
virtual Float_t GetX(Int_t idx) const
TTable3Points()
to be documented
virtual void SetXColumn(const Char_t *xName)
virtual void SetAnyColumn(const Char_t *anyName, EPointDirection indx)
to be documented
virtual Float_t GetZ(Int_t idx) const
TTableSorter * fTableSorter
virtual Int_t Size() const
virtual Int_t Indx(Int_t sortedIndx) const
virtual TTable * GetTable() const
to be documented
virtual UInt_t GetOffset(Int_t columnIndex) const
Short_t Min(Short_t a, Short_t b)