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Reference Guide
TPainter3dAlgorithms.h
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1// @(#)root/histpainter:$Id$
2// Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
3
4/*************************************************************************
5 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
6 * All rights reserved. *
7 * *
8 * For the licensing terms see $ROOTSYS/LICENSE. *
9 * For the list of contributors see $ROOTSYS/README/CREDITS. *
10 *************************************************************************/
11
12#ifndef ROOT_TPainter3dAlgorithms
13#define ROOT_TPainter3dAlgorithms
14
15#include "TObject.h"
16
17#include "TAttLine.h"
18
19#include "TAttFill.h"
20
21const Int_t kCARTESIAN = 1;
22const Int_t kPOLAR = 2;
24const Int_t kSPHERICAL = 4;
25const Int_t kRAPIDITY = 5;
26
27class TF3;
28
29class TPainter3dAlgorithms : public TObject, public TAttLine, public TAttFill {
30
31private:
32 Double_t fRmin[3]; /// Lower limits of lego
33 Double_t fRmax[3]; /// Upper limits of lego
35 Int_t fNaphi; /// Size of fAphi
36 Int_t fSystem; /// Coordinate system
45 Int_t fMesh; /// (=1 if mesh to draw, o otherwise)
46 Int_t fNStack; /// Number of histograms in the stack to be painted
47 Double_t fFmin; /// IsoSurface minimum function value
48 Double_t fFmax; /// IsoSurface maximum function value
49 Int_t fNcolor; /// Number of colours per Iso surface
50 Int_t fIc1; /// Base colour for the 1st Iso Surface
51 Int_t fIc2; /// Base colour for the 2nd Iso Surface
52 Int_t fIc3; /// Base colour for the 3rd Iso Surface
53
54 static Int_t fgF3Clipping; /// Clipping box is off (0) or on (1)
55 static Double_t fgF3XClip; /// Clipping plane along X
56 static Double_t fgF3YClip; /// Clipping plane along Y
57 static Double_t fgF3ZClip; /// Clipping plane along Y
58 static TF3 *fgCurrentF3; /// Pointer to the 3D function to be paint.
59
60
61public:
65
66private:
67 DrawFaceFunc_t fDrawFace; /// pointer to face drawing function
68 LegoFunc_t fLegoFunction; /// pointer to lego function
69 SurfaceFunc_t fSurfaceFunction; /// pointer to surface function
70
71public:
73 TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system=1);
74 virtual ~TPainter3dAlgorithms();
75 void BackBox(Double_t ang);
76 void FrontBox(Double_t ang);
77 void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t);
78 void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
79 void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
80 void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
81 void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
82 void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
83 void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
84 void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
85 void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
86 void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
87 void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
88 void ImplicitFunction(Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt);
89 void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt);
90 void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
91 void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t);
92 void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
93 void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
94 void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
95 void SetDrawFace(DrawFaceFunc_t pointer);
96 void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3){fFmin=fmin; fFmax=fmax; fNcolor=ncolor; fIc1=ic1; fIc2=ic2; fIc3=ic3;}
97 void SetLegoFunction(LegoFunc_t pointer);
98 void SetMesh(Int_t mesh=1) {fMesh=mesh;}
100 void SetColorDark(Color_t color, Int_t n=0);
101 void SetColorMain(Color_t color, Int_t n=0);
102 void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0);
103 void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir);
104 void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val);
105 void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
106 void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
107 void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
108 void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
109 void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
110
111 static void SetF3(TF3 *f3);
112 static void SetF3ClippingBoxOff();
113 static void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip);
114
115// Color and function levels
116//
117public:
118 void DefineGridLevels(Int_t ndivz);
119 void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep);
120 void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep);
121 void FindLevelLines(Int_t np, Double_t *f, Double_t *t);
122 void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp);
123 void FillPolygon(Int_t n, Double_t *p, Double_t *f);
124
125private:
126 static const Int_t NumOfColorLevels = 256;
127 Int_t fNlevel; // Number of color levels
128 Double_t fFunLevel[NumOfColorLevels+1]; // Function levels corresponding to colors
129 Int_t fColorLevel[NumOfColorLevels+2]; // Color levels corresponding to functions
130
131 static const Int_t NumOfLevelLines = 200;
132 Int_t fNlines; // Number of lines
133 Int_t fLevelLine[NumOfLevelLines]; // Corresponding levels
134 Double_t fPlines[NumOfLevelLines*6]; // End points of lines
135
136// Light and surface properties
137//
138public:
139 void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep);
140 void Luminosity(Double_t *anorm, Double_t &flum);
141 void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep);
142
143private:
144 static const Int_t NumOfLights = 4;
153
154// Moving screen - specialized hidden line removal algorithm
155// for rendering 2D histograms
156//
157public:
159 void FindVisibleDraw(Double_t *r1, Double_t *r2);
160 void ModifyScreen(Double_t *r1, Double_t *r2);
161
162private:
163 static const Int_t MaxNT = 100;
164 Double_t fX0; // minimal x
165 Double_t fDX; // x size
166 Int_t fNT; // number of t-segments
167 Double_t fT[MaxNT*2]; // t-segments
168
169 static const Int_t NumOfSlices = 2000;
172
173// Raster screen - specialized hidden line removal algorithm
174// for rendering 3D polygons ordered by depth (front-to-back)
175//
176public:
178 void ClearRaster();
179 void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t);
181
182private:
183 Double_t fXrast; // minimal x
184 Double_t fYrast; // minimal y
185 Double_t fDXrast; // x size
186 Double_t fDYrast; // y size
187 Int_t fNxrast; // number of pixels in x
188 Int_t fNyrast; // number of pixels in y
189 Int_t fIfrast; // flag, if it not zero them the algorithm is off
190 Int_t *fRaster; // pointer to raster buffer
191 Int_t fJmask[30]; // indices of subsets of n-bit masks (n is from 1 to 30)
192 Int_t fMask[465]; // set of masks (30+29+28+...+1)=465
193
194// Marching Cubes 33 - constrction of iso-surfaces, see publication CERN-CN-95-17
195//
196public:
197 void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3]);
198
199protected:
200 void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
201 void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
202 void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
203 void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
204 void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
205 void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
206 void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
207 void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
208 void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3]);
209 void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad);
211 void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3]);
212
213private:
214 Double_t fP8[8][3]; // vertices
215 Double_t fF8[8]; // function values
216 Double_t fG8[8][3]; // function gradients
217
218// Z-depth sorting algorithm for set of triangles
219//
220public:
221 void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder);
222
223protected:
224 void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep);
225
226public:
227 ClassDef(TPainter3dAlgorithms,0) //Hidden line removal package
228};
229
230#endif
#define f(i)
Definition: RSha256.hxx:104
#define g(i)
Definition: RSha256.hxx:105
static double p1(double t, double a, double b)
static double p2(double t, double a, double b, double c)
int Int_t
Definition: RtypesCore.h:41
short Width_t
Definition: RtypesCore.h:78
double Double_t
Definition: RtypesCore.h:55
short Color_t
Definition: RtypesCore.h:79
short Style_t
Definition: RtypesCore.h:76
#define ClassDef(name, id)
Definition: Rtypes.h:324
include TDocParser_001 C image html pict1_TDocParser_001 png width
Definition: TDocParser.cxx:121
XPoint xy[kMAXMK]
Definition: TGX11.cxx:122
float xmin
Definition: THbookFile.cxx:93
float ymin
Definition: THbookFile.cxx:93
float xmax
Definition: THbookFile.cxx:93
float ymax
Definition: THbookFile.cxx:93
const Int_t kCYLINDRICAL
const Int_t kSPHERICAL
const Int_t kRAPIDITY
const Int_t kCARTESIAN
const Int_t kPOLAR
typedef void((*Func_t)())
Fill Area Attributes class.
Definition: TAttFill.h:19
Line Attributes class.
Definition: TAttLine.h:18
A 3-Dim function with parameters.
Definition: TF3.h:28
Mother of all ROOT objects.
Definition: TObject.h:37
The Legos and Surfaces painter class.
void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 6.
Int_t fSystem
Size of fAphi.
void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 3rd variant for "MOVING SCREEN" algorithm (draw level lines only)
void SetDrawFace(DrawFaceFunc_t pointer)
Store pointer to current algorithm to draw faces.
void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3])
Set triangles (if parameter IALL=1, all edges will be visible)
void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3)
void IsoSurface(Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt)
Draw set of iso-surfaces for a scalar function defined on a grid.
Double_t fRmax[3]
Lower limits of lego.
void DrawLevelLines(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw level lines without hidden line removal.
void ImplicitFunction(Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt)
Draw implicit function FUN(X,Y,Z) = 0 in cartesian coordinates using hidden surface removal algorithm...
void ClearRaster()
Clear screen.
void Luminosity(Double_t *anorm, Double_t &flum)
Find surface luminosity at given point.
void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3])
Find nodes and normales.
void SetLegoFunction(LegoFunc_t pointer)
Store pointer to current lego function.
void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in cylindrical coordinates.
void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad)
Find middle point of a polygon.
Double_t fFunLevel[NumOfColorLevels+1]
void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Service function for Surfaces.
void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 3.
void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in cylindrical coordinates.
Int_t fIc3
Base colour for the 2nd Iso Surface.
void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir)
Decode side visibilities and order along R for sector.
void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 12.
void FindLevelLines(Int_t np, Double_t *f, Double_t *t)
Find level lines for face.
void FillPolygonBorder(Int_t nn, Double_t *xy)
Fill a polygon including border ("RASTER SCREEN")
void(TPainter3dAlgorithms::* LegoFunc_t)(Int_t, Int_t, Int_t &, Double_t *, Double_t *, Double_t *)
void FindVisibleDraw(Double_t *r1, Double_t *r2)
Find visible parts of line (draw line)
static const Int_t NumOfSlices
void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots spheric coordinates.
static TF3 * fgCurrentF3
Clipping plane along Y.
void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw surface in cartesian coordinate system.
static void SetF3ClippingBoxOff()
Static function Set the implicit function clipping box "off".
void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep)
Set surface property coefficients.
void InitMoveScreen(Double_t xmin, Double_t xmax)
Initialize "MOVING SCREEN" method.
Double_t fYls[NumOfLights]
void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t)
Find visible part of a line ("RASTER SCREEN")
void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder)
Z-depth algorithm for set of triangles.
Double_t fU[NumOfSlices *2]
void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt)
Draw stack of lego-plots in cartesian coordinates.
Int_t fNStack
(=1 if mesh to draw, o otherwise)
void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 1st variant (2 colors: 1st for external surface, 2nd for internal)
TPainter3dAlgorithms()
pointer to surface function
void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val)
Encode side visibilities and order along R for sector.
void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep)
Set light source.
void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 4.
void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consideration of trivial cases: 1,2,5,8,9,11,14.
static const Int_t NumOfColorLevels
void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t)
Find part of surface with luminosity in the corners.
Int_t fNcolor
IsoSurface maximum function value.
Int_t fColorLevel[NumOfColorLevels+2]
virtual ~TPainter3dAlgorithms()
Lego default destructor.
void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "MOVING SCREEN" algorithm (draw face with level lines)
void FillPolygon(Int_t n, Double_t *p, Double_t *f)
Fill polygon with function values at vertexes.
static const Int_t NumOfLevelLines
void SetSurfaceFunction(SurfaceFunc_t pointer)
Store pointer to current surface function.
void(TPainter3dAlgorithms::* SurfaceFunc_t)(Int_t, Int_t, Double_t *, Double_t *)
void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in polar coordinates.
static void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip)
Static function Set the implicit function clipping box "on" and define the clipping box.
void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw surface in spheric coordinates.
void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 7.
void BackBox(Double_t ang)
Draw back surfaces of surrounding box.
void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep)
Set correspondance between function and color levels.
Int_t * fColorMain
Coordinate system.
void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "RASTER SCREEN" algorithm (draw face for stacked lego plot)
void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 10.
Double_t fD[NumOfSlices *2]
static void SetF3(TF3 *f3)
Static function Store pointer to current implicit function.
Double_t fPlines[NumOfLevelLines *6]
Double_t fVls[NumOfLights *3]
void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt)
Draw stack of lego-plots in polar coordinates.
void SetEdgeAtt(Color_t color=1, Style_t style=1, Width_t width=1, Int_t n=0)
void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t)
Draw the faces for the Gouraud Shaded Iso surfaces.
Int_t fIc2
Base colour for the 1st Iso Surface.
void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3])
Consider case No 13.
void SetMesh(Int_t mesh=1)
Double_t * fAphi
Upper limits of lego.
void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny)
Initialize hidden lines removal algorithm (RASTER SCREEN)
void DefineGridLevels(Int_t ndivz)
Define the grid levels drawn in the background of surface and lego plots.
void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t)
Service function for Legos.
static Int_t fgF3Clipping
Base colour for the 3rd Iso Surface.
Int_t fLevelLine[NumOfLevelLines]
Double_t fFmin
Number of histograms in the stack to be painted.
void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3])
Topological decider for "Marching Cubes" algorithm Find set of triangles approximating the iso-surfac...
static Double_t fgF3XClip
Clipping box is off (0) or on (1)
void ModifyScreen(Double_t *r1, Double_t *r2)
Modify SCREEN.
void(TPainter3dAlgorithms::* DrawFaceFunc_t)(Int_t *, Double_t *, Int_t, Int_t *, Double_t *)
Pointer to the 3D function to be paint.
SurfaceFunc_t fSurfaceFunction
pointer to lego function
void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 2nd variant for "MOVING SCREEN" algorithm (draw face for stacked lego plot)
LegoFunc_t fLegoFunction
pointer to face drawing function
void SetColorMain(Color_t color, Int_t n=0)
Store color for stack number n.
void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep)
Set Spectrum.
void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep)
Test edge against face (triangle)
static Double_t fgF3ZClip
Clipping plane along Y.
void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt)
Draw face - 1st variant for "RASTER SCREEN" algorithm (draw face with level lines)
static const Int_t NumOfLights
static const Int_t MaxNT
static Double_t fgF3YClip
Clipping plane along X.
void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 3rd option (draw face for stacked lego plot)
void FrontBox(Double_t ang)
Draw front surfaces of surrounding box & axes.
void SetColorDark(Color_t color, Int_t n=0)
Store dark color for stack number n.
void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t)
Draw face - 2nd option (fill in correspondance with function levels)
void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp)
Find part of edge where function defined on this edge has value from fmin to fmax
Int_t fIc1
Number of colours per Iso surface.
Double_t fFmax
IsoSurface minimum function value.
void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep)
Check for surface penetration ("bottle neck")
Double_t y[n]
Definition: legend1.C:17
Double_t x[n]
Definition: legend1.C:17
const Int_t n
Definition: legend1.C:16
TF1 * f1
Definition: legend1.C:11
static constexpr double s
static constexpr double ns
const double a11[11]
Definition: RooMath.cxx:487
TCanvas * style()
Definition: style.C:1
auto * tt
Definition: textangle.C:16