29 const UInt_t PolygonStippleSet::fgBitSwap[] = {0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15};
35 #ifndef GL_VERSION_1_2 39 const GLenum lineWidthPNAME = GLenum(GL_SMOOTH_LINE_WIDTH_RANGE);
40 const GLenum pointSizePNAME = GLenum(GL_SMOOTH_POINT_SIZE_RANGE);
86 for (
UInt_t i = 0; i < numOfStipples; ++i) {
89 for (
Int_t j = 15, j1 = 0; j >= 0; --j, ++j1) {
92 for (
Int_t k = 1, k1 = 0; k >= 0; --k, ++k1) {
94 const UInt_t ind = baseInd + rowShift + k1;
127 : fStipple(0), fAlpha(1.)
131 if (!ignoreStipple) {
134 fStipple = (fasi >= 1 && fasi <=25) ? fasi : 2;
136 glEnable(GL_POLYGON_STIPPLE);
141 Float_t rgba[] = {0.f, 0.f, 0.f, 1.f};
146 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
156 glDisable(GL_POLYGON_STIPPLE);
167 0xf040, 0xf4f4, 0xf111, 0xf0f0,
168 0xff11, 0x3fff, 0x08ff};
180 : fSmooth(smooth),
fStipple(stipple), fSetWidth(setWidth),
fAlpha(0.8)
184 glEnable(GL_LINE_SMOOTH);
185 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
186 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
194 glEnable(GL_LINE_STIPPLE);
200 Float_t rgba[] = {0.f, 0.f, 0.f, 0.8f};
205 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
212 glLineWidth(w > maxWidth ? maxWidth : !w ? 1.f : w);
221 glDisable(GL_LINE_SMOOTH);
226 glDisable(GL_LINE_STIPPLE);
244 glVertex2d(xy[i].fX, xy[i].fY);
257 for (
UInt_t i = 0; i <
n; ++i) {
260 glVertex2d(-im + x, y);
261 glVertex2d(im + x, y);
262 glVertex2d(x, -im + y);
263 glVertex2d(x, im + y);
275 fStar[0].fX = -im; fStar[0].fY = 0;
276 fStar[1].fX = im; fStar[1].fY = 0;
277 fStar[2].fX = 0 ; fStar[2].fY = -im;
278 fStar[3].fX = 0 ; fStar[3].fY = im;
280 fStar[4].fX = -im; fStar[4].fY = -im;
281 fStar[5].fX = im; fStar[5].fY = im;
282 fStar[6].fX = -im; fStar[6].fY = im;
283 fStar[7].fX = im; fStar[7].fY = -im;
287 for (
UInt_t i = 0; i <
n; ++i) {
291 glVertex2d(fStar[0].fX + x, fStar[0].fY + y);
292 glVertex2d(fStar[1].fX + x, fStar[1].fY + y);
293 glVertex2d(fStar[2].fX + x, fStar[2].fY + y);
294 glVertex2d(fStar[3].fX + x, fStar[3].fY + y);
295 glVertex2d(fStar[4].fX + x, fStar[4].fY + y);
296 glVertex2d(fStar[5].fX + x, fStar[5].fY + y);
297 glVertex2d(fStar[6].fX + x, fStar[6].fY + y);
298 glVertex2d(fStar[7].fX + x, fStar[7].fY + y);
312 for (
UInt_t i = 0; i <
n; ++i) {
316 glVertex2d(-im + x, -im + y);
317 glVertex2d(im + x, im + y);
318 glVertex2d(-im + x, im + y);
319 glVertex2d(im + x, -im + y);
331 for (
UInt_t i = 0; i <
n; ++i) {
335 glVertex2d(-1. + x, y);
336 glVertex2d(x + 1., y);
337 glVertex2d(x, -1. + y);
338 glVertex2d(x, 1. + y);
349 glRectd(xy[i].fX - 1, xy[i].fY - 1, xy[i].fX + 1, xy[i].fY + 1);
354 void CalculateCircle(std::vector<TPoint> &circle,
Double_t r,
UInt_t pts);
366 CalculateCircle(fCircle, r, r < 100. ? kSmallCirclePts : kLargeCirclePts);
368 for (
UInt_t i = 0; i <
n; ++i) {
372 glBegin(GL_LINE_LOOP);
373 for (
UInt_t j = 0,
e = fCircle.size(); j <
e; ++j)
374 glVertex2d(fCircle[j].fX + x, fCircle[j].fY + y);
384 fCircle.push_back(
TPoint(0, 0));
390 CalculateCircle(fCircle, r, r < 100 ? kSmallCirclePts : kLargeCirclePts);
392 for (
UInt_t i = 0; i <
n; ++i) {
396 glBegin(GL_TRIANGLE_FAN);
397 for (
UInt_t j = 0,
e = fCircle.size(); j <
e; ++j)
398 glVertex2d(fCircle[j].fX + x, fCircle[j].fY + y);
409 glRectd(xy[i].fX - im, xy[i].fY - im, xy[i].fX + im, xy[i].fY + im);
417 for (
UInt_t i = 0; i <
n; ++i) {
421 glVertex2d(x - im, y - im);
422 glVertex2d(x + im, y - im);
423 glVertex2d(x, im + y);
434 for (
UInt_t i = 0; i <
n; ++i) {
438 glVertex2d(x - im, y + im);
439 glVertex2d(x, y - im);
440 glVertex2d(im + x, y + im);
452 for (
UInt_t i = 0; i <
n; ++i) {
456 glBegin(GL_LINE_LOOP);
457 glVertex2d(x - imx, y);
458 glVertex2d(x, y - im);
459 glVertex2d(x + imx, y);
460 glVertex2d(x, y + im);
472 for (
UInt_t i = 0; i <
n; ++i) {
477 glVertex2d(x - imx, y);
478 glVertex2d(x, y - im);
479 glVertex2d(x + imx, y);
480 glVertex2d(x, y + im);
491 for (
UInt_t i = 0; i <
n; ++i) {
494 glBegin(GL_LINE_LOOP);
495 glVertex2d(x - im, y + im);
496 glVertex2d(x, y - im);
497 glVertex2d(im + x, y + im);
509 for (
UInt_t i = 0; i <
n; ++i) {
513 glBegin(GL_LINE_LOOP);
514 glVertex2d(x - im, y - imx);
515 glVertex2d(x - imx, y - imx);
516 glVertex2d(x - imx, y - im);
517 glVertex2d(x + imx, y - im);
518 glVertex2d(x + imx, y - imx);
519 glVertex2d(x + im, y - imx);
520 glVertex2d(x + im, y + imx);
521 glVertex2d(x + imx, y + imx);
522 glVertex2d(x + imx, y + im);
523 glVertex2d(x - imx, y + im);
524 glVertex2d(x - imx, y + imx);
525 glVertex2d(x - im, y + imx);
537 for (
UInt_t i = 0; i <
n; ++i) {
542 glVertex2d(x - im, y - imx);
543 glVertex2d(x - im, y + imx);
544 glVertex2d(x + im, y + imx);
545 glVertex2d(x + im, y - imx);
548 glVertex2d(x - imx, y + imx);
549 glVertex2d(x - imx, y + im);
550 glVertex2d(x + imx, y + im);
551 glVertex2d(x + imx, y + imx);
555 glVertex2d(x - imx, y - imx);
556 glVertex2d(x - imx, y - im);
557 glVertex2d(x + imx, y - im);
558 glVertex2d(x + imx, y - imx);
574 for (
UInt_t i = 0; i <
n; ++i) {
578 glBegin(GL_TRIANGLES);
579 glVertex2d(x - im, y - im4);
580 glVertex2d(x - im2, y + im1);
581 glVertex2d(x - im4, y - im4);
583 glVertex2d(x - im2, y + im1);
584 glVertex2d(x - im3, y + im);
585 glVertex2d(x, y + im2);
587 glVertex2d(x, y + im2);
588 glVertex2d(x + im3, y + im);
589 glVertex2d(x + im2, y + im1);
591 glVertex2d(x + im2, y + im1);
592 glVertex2d(x + im, y - im4);
593 glVertex2d(x + im4, y - im4);
595 glVertex2d(x + im4, y - im4);
596 glVertex2d(x, y - im);
597 glVertex2d(x - im4, y - im4);
599 glVertex2d(x - im4, y - im4);
600 glVertex2d(x - im2, y + im1);
601 glVertex2d(x, y + im2);
603 glVertex2d(x - im4, y - im4);
604 glVertex2d(x, y + im2);
605 glVertex2d(x + im2, y + im1);
607 glVertex2d(x - im4, y - im4);
608 glVertex2d(x + im2, y + im1);
609 glVertex2d(x + im4, y - im4);
627 for (
UInt_t i = 0; i <
n; ++i) {
631 glBegin(GL_LINE_LOOP);
632 glVertex2d(x - im, y - im4);
633 glVertex2d(x - im2, y + im1);
634 glVertex2d(x - im3, y + im);
635 glVertex2d(x, y + im2);
636 glVertex2d(x + im3, y + im);
637 glVertex2d(x + im2, y + im1);
638 glVertex2d(x + im, y - im4);
639 glVertex2d(x + im4, y - im4);
640 glVertex2d(x, y - im);
641 glVertex2d(x - im4, y - im4);
652 for (
unsigned i = 0; i <
n; ++i) {
656 glBegin(GL_LINE_LOOP);
657 glVertex2d(x - im, y - im);
658 glVertex2d(x + im, y - im);
659 glVertex2d(x + im, y + im);
660 glVertex2d(x - im, y + im);
661 glVertex2d(x - im, y - im);
662 glVertex2d(x + im, y + im);
663 glVertex2d(x - im, y + im);
664 glVertex2d(x + im, y - im);
675 for (
unsigned i = 0; i <
n; ++i) {
679 glBegin(GL_LINE_LOOP);
680 glVertex2d(x - im, y );
681 glVertex2d(x , y - im);
682 glVertex2d(x + im, y );
683 glVertex2d(x , y + im);
684 glVertex2d(x - im, y );
685 glVertex2d(x + im, y );
686 glVertex2d(x , y + im);
687 glVertex2d(x , y - im);
699 for (
unsigned i = 0; i <
n; ++i) {
703 glBegin(GL_LINE_LOOP);
705 glVertex2d(x -im2, y + im);
706 glVertex2d(x - im, y );
708 glVertex2d(x -im2, y - im);
709 glVertex2d(x +im2, y - im);
711 glVertex2d(x + im, y );
712 glVertex2d(x +im2, y + im);
725 for (
unsigned i = 0; i <
n; ++i) {
729 glBegin(GL_LINE_LOOP);
730 glVertex2d(x-im, y );
731 glVertex2d(x-im, y-im2);
732 glVertex2d(x-im2, y-im);
733 glVertex2d(x+im2, y-im);
734 glVertex2d(x+im, y-im2);
735 glVertex2d(x+im, y+im2);
736 glVertex2d(x+im2, y+im);
737 glVertex2d(x-im2, y+im);
738 glVertex2d(x-im, y+im2);
739 glVertex2d(x-im, y );
740 glVertex2d(x+im, y );
742 glVertex2d(x , y-im);
743 glVertex2d(x , y+im);
756 for (
unsigned i = 0; i <
n; ++i) {
762 glVertex2d(x -im2, y + im);
763 glVertex2d(x - im, y );
765 glVertex2d(x -im2, y - im);
766 glVertex2d(x +im2, y - im);
768 glVertex2d(x + im, y );
769 glVertex2d(x +im2, y + im);
782 for (
unsigned i = 0; i <
n; ++i) {
786 glBegin(GL_LINE_LOOP);
788 glVertex2d(x+im2, y+im);
789 glVertex2d(x+im , y+im2);
791 glVertex2d(x+im , y-im2);
792 glVertex2d(x+im2, y-im);
794 glVertex2d(x-im2, y-im);
795 glVertex2d(x-im , y-im2);
797 glVertex2d(x-im , y+im2);
798 glVertex2d(x-im2, y+im);
811 for (
unsigned i = 0; i <
n; ++i) {
817 glVertex2d(x+im2, y+im);
818 glVertex2d(x+im , y+im2);
820 glVertex2d(x+im , y-im2);
821 glVertex2d(x+im2, y-im);
823 glVertex2d(x-im2, y-im);
824 glVertex2d(x-im , y-im2);
826 glVertex2d(x-im , y+im2);
827 glVertex2d(x-im2, y+im);
840 for (
unsigned i = 0; i <
n; ++i) {
844 glBegin(GL_LINE_LOOP);
845 glVertex2d(x , y+im );
846 glVertex2d(x-im4, y+im4);
847 glVertex2d(x-im , y );
848 glVertex2d(x-im4, y-im4);
849 glVertex2d(x , y-im );
850 glVertex2d(x+im4, y-im4);
851 glVertex2d(x+im , y );
852 glVertex2d(x+im4, y+im4);
853 glVertex2d(x , y+im );
865 for (
unsigned i = 0; i <
n; ++i) {
870 glVertex2d(x, y+im );
871 glVertex2d(x-im4, y+im4);
875 glVertex2d(x-im4, y+im4);
881 glVertex2d(x-im4, y-im4);
885 glVertex2d(x-im4, y-im4);
891 glVertex2d(x+im4, y-im4);
895 glVertex2d(x+im4, y-im4);
901 glVertex2d(x+im4, y+im4);
905 glVertex2d(x+im4, y+im4);
919 for (
unsigned i = 0; i <
n; ++i) {
923 glBegin(GL_LINE_LOOP);
925 glVertex2d(x+im2, y+im);
926 glVertex2d(x-im2, y+im);
927 glVertex2d(x+im2, y-im);
928 glVertex2d(x-im2, y-im);
930 glVertex2d(x+im, y+im2);
931 glVertex2d(x+im, y-im2);
932 glVertex2d(x-im, y+im2);
933 glVertex2d(x-im, y-im2);
946 for (
unsigned i = 0; i <
n; ++i) {
952 glVertex2d(x+im2, y+im);
953 glVertex2d(x-im2, y+im);
954 glVertex2d(x+im2, y-im);
955 glVertex2d(x-im2, y-im);
957 glVertex2d(x+im, y+im2);
958 glVertex2d(x+im, y-im2);
959 glVertex2d(x-im, y+im2);
960 glVertex2d(x-im, y-im2);
973 for (
unsigned i = 0; i <
n; ++i) {
977 glBegin(GL_LINE_LOOP);
978 glVertex2d(x , y +im2);
979 glVertex2d(x -im2, y + im);
980 glVertex2d(x - im, y +im2);
981 glVertex2d(x -im2, y );
982 glVertex2d(x - im, y -im2);
983 glVertex2d(x -im2, y - im);
984 glVertex2d(x , y -im2);
985 glVertex2d(x +im2, y - im);
986 glVertex2d(x + im, y -im2);
987 glVertex2d(x +im2, y );
988 glVertex2d(x + im, y +im2);
989 glVertex2d(x +im2, y + im);
990 glVertex2d(x , y +im2);
1002 for (
unsigned i = 0; i <
n; ++i) {
1006 glBegin(GL_POLYGON);
1007 glVertex2d(x , y +im2);
1008 glVertex2d(x -im2, y +im);
1009 glVertex2d(x -im , y +im2);
1010 glVertex2d(x -im2, y );
1013 glBegin(GL_POLYGON);
1014 glVertex2d(x -im2, y);
1015 glVertex2d(x -im, y -im2);
1016 glVertex2d(x -im2, y -im);
1017 glVertex2d(x , y-im2);
1020 glBegin(GL_POLYGON);
1021 glVertex2d(x , y -im2);
1022 glVertex2d(x +im2, y -im);
1023 glVertex2d(x +im , y -im2);
1024 glVertex2d(x +im2, y);
1027 glBegin(GL_POLYGON);
1028 glVertex2d(x +im2, y);
1029 glVertex2d(x +im , y +im2);
1030 glVertex2d(x +im2, y +im);
1031 glVertex2d(x , y +im2);
1043 for (
unsigned i = 0; i <
n; ++i) {
1047 glBegin(GL_POLYGON);
1048 glVertex2d(x, y+im2);
1049 glVertex2d(x-im2 , y+im);
1050 glVertex2d(x-im, y+im2);
1051 glVertex2d(x-im2 , y);
1053 glBegin(GL_POLYGON);
1054 glVertex2d(x-im2, y);
1055 glVertex2d(x-im , y-im2);
1056 glVertex2d(x-im2, y-im);
1057 glVertex2d(x, y-im2);
1059 glBegin(GL_POLYGON);
1060 glVertex2d(x, y-im2);
1061 glVertex2d(x+im2 , y-im);
1062 glVertex2d(x+im, y-im2);
1063 glVertex2d(x+im2, y);
1065 glBegin(GL_POLYGON);
1066 glVertex2d(x+im2, y);
1067 glVertex2d(x+im , y+im2);
1068 glVertex2d(x+im2, y+im);
1069 glVertex2d(x, y+im2);
1081 for (
unsigned i = 0; i <
n; ++i) {
1085 glBegin(GL_POLYGON);
1086 glVertex2d(x+im2, y+im2);
1087 glVertex2d(x+im2, y+im);
1088 glVertex2d(x-im2, y+im);
1089 glVertex2d(x-im2, y+im2);
1091 glBegin(GL_POLYGON);
1092 glVertex2d(x-im2, y+im2);
1093 glVertex2d(x-im, y+im2);
1094 glVertex2d(x-im, y-im2);
1095 glVertex2d(x-im2, y-im2);
1097 glBegin(GL_POLYGON);
1098 glVertex2d(x-im2, y-im2);
1099 glVertex2d(x-im2, y-im);
1100 glVertex2d(x+im2, y-im);
1101 glVertex2d(x+im2, y-im2);
1103 glBegin(GL_POLYGON);
1104 glVertex2d(x+im2, y-im2);
1105 glVertex2d(x+im, y-im2);
1106 glVertex2d(x+im, y+im2);
1107 glVertex2d(x+im2, y+im2);
1120 #if defined(__APPLE_CC__) && __APPLE_CC__ > 4000 && __APPLE_CC__ < 5450 && !defined(__INTEL_COMPILER) 1121 typedef GLvoid (*tess_t)(...);
1122 #elif defined( __mips ) || defined( __linux__ ) || defined( __FreeBSD__ ) || defined( __OpenBSD__ ) || defined( __sun ) || defined (__CYGWIN__) || defined (__APPLE__) 1123 typedef GLvoid (*tess_t)();
1124 #elif defined ( WIN32) 1125 typedef GLvoid (
CALLBACK *tess_t)( );
1127 #error "Error - need to define type tess_t for this platform/compiler" 1150 std::vector<Double_t> & vs = dump->back().fPatch;
1169 GLUtesselator *tess = gluNewTess();
1171 throw std::runtime_error(
"tesselator creation failed");
1174 gluTessCallback(tess, (GLenum)GLU_BEGIN, (tess_t) glBegin);
1175 gluTessCallback(tess, (GLenum)GLU_END, (tess_t) glEnd);
1176 gluTessCallback(tess, (GLenum)GLU_VERTEX, (tess_t) glVertex3dv);
1178 gluTessCallback(tess, (GLenum)GLU_BEGIN, (tess_t)
Begin);
1179 gluTessCallback(tess, (GLenum)GLU_END, (tess_t)
End);
1180 gluTessCallback(tess, (GLenum)GLU_VERTEX, (tess_t)
Vertex);
1183 gluTessProperty(tess, GLU_TESS_TOLERANCE, 1
e-10);
1191 gluDeleteTess((GLUtesselator *)
fTess);
1201 : fW(w), fH(h), fX(x), fY(y), fTop(top)
1208 : fMaxLineWidth(0.),
1219 glGetDoublev(lineWidthPNAME, lp);
1232 glGetDoublev(pointSizePNAME, lp);
1244 const TColor *color =
gROOT->GetColor(colorIndex);
1246 color->
GetRGB(rgba[0], rgba[1], rgba[2]);
1253 template<
class ValueType>
1256 assert(nPoints > 0 &&
"FindBoundingRect, invalind number of points");
1257 assert(xs !=
nullptr &&
"FindBoundingRect, parameter 'xs' is null");
1258 assert(ys !=
nullptr &&
"FindBoundingRect, parameter 'ys' is null");
1260 ValueType xMin = xs[0], xMax = xMin;
1261 ValueType yMin = ys[0], yMax = yMin;
1263 for (
Int_t i = 1; i < nPoints; ++i) {
1274 box.
fWidth = xMax - xMin;
1295 void CalculateCircle(std::vector<TPoint> &circle,
Double_t r,
UInt_t pts)
1300 circle.resize(circle.size() + pts + 1);
1302 for (
UInt_t i = 0; i < pts; ++i, angle += delta) {
1307 circle.back().fX = circle[first].fX;
1308 circle.back().fY = circle[first].fY;
void DrawOpenTrianlgeDown(UInt_t n, const TPoint *xy) const
OffScreenDevice(UInt_t w, UInt_t h, UInt_t x, UInt_t y, Bool_t top)
void DrawCircle(UInt_t n, const TPoint *xy) const
static UInt_t SwapBits(UInt_t bits)
void DrawOpenFourTrianglesX(UInt_t n, const TPoint *xy) const
constexpr Double_t TwoPi()
void DrawX(UInt_t n, const TPoint *xy) const
void DrawFullFourTrianglesPlus(UInt_t n, const TPoint *xy) const
Short_t Min(Short_t a, Short_t b)
void DrawFourSquaresPlus(UInt_t n, const TPoint *xy) const
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
virtual void GetRGB(Float_t &r, Float_t &g, Float_t &b) const
void DrawFullCrossX(UInt_t n, const TPoint *xy) const
void ExtractRGBA(Color_t colorIndex, Float_t *rgba)
std::vector< unsigned char > fStipples
void DrawOpenCrossX(UInt_t n, const TPoint *xy) const
Tesselator(Bool_t dump=kFALSE)
void DrawOctagonCross(UInt_t n, const TPoint *xy) const
LineAttribSet(Bool_t smooth, UInt_t stipple, Double_t maxWidth, Bool_t setWidth)
Set up line parameters.
const GLenum pointSizePNAME
void DrawOpenStar(UInt_t n, const TPoint *xy) const
Full star pentagone.
std::list< MeshPatch_t > Tesselation_t
void DrawOpenFourTrianglesPlus(UInt_t n, const TPoint *xy) const
void DrawDot(UInt_t n, const TPoint *xy) const
Simple 1-pixel dots.
void DrawFullThreeTriangles(UInt_t n, const TPoint *xy) const
void DrawOpenThreeTriangles(UInt_t n, const TPoint *xy) const
void DrawFullFourTrianglesX(UInt_t n, const TPoint *xy) const
void DrawFullDotMedium(UInt_t n, const TPoint *xy) const
const UShort_t gLineStipples[]
void DrawPlus(UInt_t n, const TPoint *xy) const
void DrawFullStar(UInt_t n, const TPoint *xy) const
Full star pentagone.
void DrawFullDotSmall(UInt_t n, const TPoint *xy) const
static Tesselation_t * fVs
void DrawOpenDiamondCross(UInt_t n, const TPoint *xy) const
void DrawFullTrianlgeDown(UInt_t n, const TPoint *xy) const
const unsigned char gStipples[26][32]
void DrawFourSquaresX(UInt_t n, const TPoint *xy) const
Double_t GetMaxLineWidth() const
Double_t GetMaxPointSize() const
void DrawDiamond(UInt_t n, const TPoint *xy) const
const GLenum lineWidthPNAME
void DrawStar(UInt_t n, const TPoint *xy) const
void DrawFullDotLarge(UInt_t n, const TPoint *xy) const
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
The color creation and management class.
void DrawFullSquare(UInt_t n, const TPoint *xy) const
static Tesselation_t * GetDump()
static const UInt_t fgBitSwap[]
BoundingRect< ValueType > FindBoundingRect(Int_t nPoints, const ValueType *xs, const ValueType *ys)
FillAttribSet(const PolygonStippleSet &set, Bool_t ignoreStipple)
Polygon stipple, if required.
void DrawOpenDoubleDiamond(UInt_t n, const TPoint *xy) const
Short_t Max(Short_t a, Short_t b)
void DrawOpenCross(UInt_t n, const TPoint *xy) const
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
void DrawFullTrianlgeUp(UInt_t n, const TPoint *xy) const
void DrawFullCross(UInt_t n, const TPoint *xy) const
void DrawFullDiamond(UInt_t n, const TPoint *xy) const
void DrawFullDoubleDiamond(UInt_t n, const TPoint *xy) const
void DrawOpenSquareDiagonal(UInt_t n, const TPoint *xy) const
void Vertex(const Double_t *v)