Logo ROOT   6.12/07
Reference Guide
TEveWindowEditor.cxx
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1 // @(#)root/eve:$Id$
2 // Author: Matevz Tadel 2007
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "TEveWindowEditor.h"
13 #include "TEveWindow.h"
14 
15 #include "TVirtualPad.h"
16 #include "TColor.h"
17 
18 // Cleanup these includes:
19 #include "TGLabel.h"
20 #include "TGButton.h"
21 #include "TGNumberEntry.h"
22 #include "TGColorSelect.h"
23 #include "TGDoubleSlider.h"
24 
25 /** \class TEveWindowEditor
26 \ingroup TEve
27 GUI editor for TEveWindow.
28 */
29 
31 
32 ////////////////////////////////////////////////////////////////////////////////
33 /// Constructor.
34 
36  UInt_t options, Pixel_t back) :
37  TGedFrame(p, width, height, options | kVerticalFrame, back),
38  fM(0),
39  fShowTitleBar(0)
40 {
41  MakeTitle("TEveWindow");
42 
43  fShowTitleBar = new TGCheckButton(this, "Show title-bar");
44  AddFrame(fShowTitleBar); // new TGLayoutHints());
45  fShowTitleBar->Connect("Clicked()", "TEveWindowEditor", this,
46  "DoShowTitleBar()");
47 }
48 
49 ////////////////////////////////////////////////////////////////////////////////
50 /// Set model object.
51 
53 {
54  fM = dynamic_cast<TEveWindow*>(obj);
55 
57 }
58 
59 ////////////////////////////////////////////////////////////////////////////////
60 /// Slot for ShowTitleBar.
61 
63 {
65  Update();
66 }
TEveWindowEditor(const TEveWindowEditor &)
virtual void SetModel(TObject *obj)
Set model object.
Abstract base-class for representing eve-windows.
Definition: TEveWindow.h:209
int Int_t
Definition: RtypesCore.h:41
TGCheckButton * fShowTitleBar
GUI editor for TEveWindow.
ULong_t Pixel_t
Definition: GuiTypes.h:39
virtual void Update()
Update the current pad when an attribute is changed via GUI.
Definition: TGedFrame.cxx:73
virtual Bool_t IsOn() const
Definition: TGButton.h:311
Bool_t GetShowTitleBar() const
Definition: TEveWindow.h:261
Bool_t Connect(const char *signal, const char *receiver_class, void *receiver, const char *slot)
Non-static method is used to connect from the signal of this object to the receiver slot...
Definition: TQObject.cxx:867
unsigned int UInt_t
Definition: RtypesCore.h:42
#define ClassImp(name)
Definition: Rtypes.h:359
void DoShowTitleBar()
Slot for ShowTitleBar.
virtual void AddFrame(TGFrame *f, TGLayoutHints *l=0)
Add frame to the composite frame using the specified layout hints.
Definition: TGFrame.cxx:1099
Mother of all ROOT objects.
Definition: TObject.h:37
virtual void SetState(EButtonState state, Bool_t emit=kFALSE)
Set check button state.
Definition: TGButton.cxx:1200
void SetShowTitleBar(Bool_t x)
Set display state of the title-bar.
Definition: TEveWindow.cxx:898
virtual void MakeTitle(const char *title)
Create attribute frame title.
Definition: TGedFrame.cxx:96