12 #ifndef ROOT_TEveDigitSetGL 13 #define ROOT_TEveDigitSetGL The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
const std::set< Int_t > * fHighlightSet
virtual ~TEveDigitSetGL()
Concrete physical shape - a GL drawable.
#define ClassDef(name, id)
virtual void SetBBox()
Set bounding box.
Base-class for direct OpenGL renderers.
OpenGL renderer class for TEveDigitSet.
TObject * fExternalObj
first replica
virtual void DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const
Draw the quad-set in highlight mode.
Standard selection record including information about containing scene and details ob out selected ob...
virtual Bool_t AlwaysSecondarySelect() const
TEveDigitSetGL()
Constructor.
Base GL viewer object - used by both standalone and embedded (in pad) GL.
virtual void ProcessSelection(TGLRnrCtx &rnrCtx, TGLSelectRecord &rec)
Processes secondary selection from TGLViewer.
virtual Bool_t SupportsSecondarySelect() const
TGLScene provides management and rendering of ROOT's default 3D /object representation as logical and...
void DrawFrameIfNeeded(TGLRnrCtx &rnrCtx) const
Make a decision if the frame should be drawn.
TEveDigitSetGL & operator=(const TEveDigitSetGL &)
Bool_t SetupColor(const TEveDigitSet::DigitBase_t &q) const
Set color for rendering of the specified digit.
Base-class for storage of digit collections; provides transformation matrix (TEveTrans), signal to color mapping (TEveRGBAPalette) and visual grouping (TEveFrameBox).