17 #ifndef ROOT_Math_GenVector_RotationZ 18 #define ROOT_Math_GenVector_RotationZ 1 125 template <
class CoordSystem,
class U>
136 template <
class CoordSystem,
class U>
147 template <
class CoordSystem>
161 template <
class ForeignVector>
166 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
172 template <
class AVector>
244 os <<
" RotationZ(" << r.
Angle() <<
") ";
252 #endif // ROOT_Math_GenVector_RotationZ Scalar SinAngle() const
Sine or Cosine of the rotation angle.
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
double dist(Rotation3D const &r1, Rotation3D const &r2)
RotationZ(Scalar angle)
Construct from an angle.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Namespace for new ROOT classes and functions.
void SetAngle(Scalar angle)
Set given the angle.
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
bool operator==(const RotationZ &rhs) const
Equality/inequality operators.
RotationZ & operator*=(const RotationZ &r)
Post-Multiply (on right) by another rotation : T = T*R.
Class describing a generic position vector (point) in 3 dimensions.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
void GetAngle(Scalar &angle) const
Get the angle.
Scalar E() const
return 4-th component (time, or energy for a 4-momentum vector)
void GetComponents(Scalar &angle) const
Class describing a generic displacement vector in 3 dimensions.
VecExpr< UnaryOp< Fabs< T >, VecExpr< A, T, D >, T >, T, D > fabs(const VecExpr< A, T, D > &rhs)
RotationZ()
Default constructor (identity rotation)
double atan2(double, double)
Namespace for new Math classes and functions.
void Invert()
Invert a rotation in place.
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.
void SetComponents(Scalar angle)
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
bool operator!=(const RotationZ &rhs) const
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
Scalar Angle() const
Angle of rotation.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
::ROOT::Math::DisplacementVector3D< Cartesian3D< Scalar > > Vect() const
get the spatial components of the Vector in a DisplacementVector based on Cartesian Coordinates ...
RotationZ Inverse() const
Return inverse of a rotation.