12 #ifndef ROOT_TTable3Points 13 #define ROOT_TTable3Points
virtual void PaintPoints(int, float *, const char *)
virtual void SetXColumn(const Char_t *xName)
virtual Int_t SetKeyByIndx(Int_t)
virtual const Float_t * GetXYZ(Int_t)
virtual Int_t GetKey(Int_t)
virtual Int_t GetTotalKeys()
virtual Float_t * GetP() const
GetP() returns the pointer to the float point array of points if available The number of the availabl...
virtual void SetYColumn(const Char_t *yName)
virtual Float_t GetX(Int_t idx) const
#define ClassDef(name, id)
virtual Int_t SetKeyByValue(Int_t)
virtual void SetZColumn(const Char_t *zName)
virtual Float_t GetAnyPoint(Int_t idx, EPointDirection xAxis) const
to be documented
TTable3Points & operator=(const TTable3Points &)
~TTable3Points()
to be documented
virtual Float_t GetZ(Int_t idx) const
virtual Float_t GetY(Int_t idx) const
virtual void SetAnyColumn(const Char_t *anyName, EPointDirection indx)
to be documented
virtual Int_t GetN() const
GetN() returns the number of allocated cells if any.
TTable3Points()
to be documented