267 printf(
"SelectRecord N=%d, miZ=%.4f, maxZ=%.4f\n" 268 " sceneinfo=%p, pshp=%p, transp=%d, mult=%d, hilite=%d\n" 269 " tobj=%p (name='%s'), spec=%p\n",
virtual void Reset()
Reinitialise all data to null values.
virtual ~TGLOvlSelectRecord()
Destructor.
void SetRawOnly(UInt_t *data)
Setup the record from raw buffer.
TGLOvlSelectRecord()
Default constructor.
TGLSelectRecord()
Default constructor.
Base class for select records.
virtual void Set(UInt_t *data)
Setup the record from raw buffer.
virtual void Reset()
Reinitialise all data to null values.
virtual void Reset()
Reinitialise all data to null values.
virtual void Set(UInt_t *data)
Setup the record from raw buffer.
virtual ~TGLSelectRecordBase()
Destructor.
TGLOverlayElement * fOvlElement
Standard selection record including information about containing scene and details ob out selected ob...
unsigned int r1[N_CITIES]
void Print()
Print contents of the select record to stdout.
TGLSelectRecordBase & operator=(const TGLSelectRecordBase &rec)
Copy operator.
TGLOvlSelectRecord & operator=(const TGLOvlSelectRecord &rec)
Copy operator.
TGLLogicalShape * fLogShape
void CopyItems(UInt_t *items)
Copy data from names. fN must already be set.
TGLPhysicalShape * fPhysShape
virtual ~TGLSelectRecord()
Destructor.
static Bool_t AreSameSelectionWise(const TGLSelectRecord &r1, const TGLSelectRecord &r2)
Check if the records imply the same selection result, that is, their secondary members are all equal...
Selection record for overlay objects.
virtual const char * GetName() const
Returns name of object.
TGLSelectRecord & operator=(const TGLSelectRecord &rec)
Copy operator.
TGLSceneInfo * fSceneInfo
unsigned int r2[N_CITIES]
virtual void Set(UInt_t *data)
Setup the record from raw buffer.
TGLSelectRecordBase()
Default constructor.