29 fLightState(kLightMask),
32 fFrontPower(0.4), fSidePower(0.7), fSpecularPower(0.8)
45 Error(
"TGLLightSet::ToggleLight",
"invalid light type");
60 Error(
"TGLViewer::ToggleLight",
"invalid light type");
93 frontLightZ = sideLightsZ;
101 sideLightsZ = eyeVector.
Mag() * -0.85;
102 frontLightZ = 0.2 * lightRadius;
123 const Float_t specLightColor[] = { specular, specular, specular, 1.0f };
125 glLightfv(GL_LIGHT0, GL_POSITION, pos0);
126 glLightfv(GL_LIGHT0, GL_DIFFUSE, frontLightColor);
127 glLightfv(GL_LIGHT0, GL_SPECULAR, specLightColor);
129 glLightfv(GL_LIGHT1, GL_POSITION, pos1);
130 glLightfv(GL_LIGHT1, GL_DIFFUSE, sideLightColor);
131 glLightfv(GL_LIGHT2, GL_POSITION, pos2);
132 glLightfv(GL_LIGHT2, GL_DIFFUSE, sideLightColor);
133 glLightfv(GL_LIGHT3, GL_POSITION, pos3);
134 glLightfv(GL_LIGHT3, GL_DIFFUSE, sideLightColor);
135 glLightfv(GL_LIGHT4, GL_POSITION, pos4);
136 glLightfv(GL_LIGHT4, GL_DIFFUSE, sideLightColor);
146 glEnable(GLenum(GL_LIGHT0 + light));
152 glDisable(GL_LIGHTING);
154 glGetLightfv(GLenum(GL_LIGHT0 + light), GL_POSITION, position);
156 TGLVertex3 dPosition(position[0], position[1], position[2]);
158 glEnable(GL_LIGHTING);
163 glDisable(GLenum(GL_LIGHT0 + light));
Double_t DistanceTo(const TGLVertex3 &vertex) const
Distance from plane to vertex.
TGLVertex3 Center() const
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
TGLVector3 Extents() const
void SetLight(ELight light, Bool_t on)
Set a light on/off.
static const UChar_t fgYellow[4]
void ToggleLight(ELight light)
Toggle light on/off.
Encapsulates a set of lights for OpenGL.
Float_t fSidePower
power of the front lamp
const TGLMatrix & RefModelViewMatrix() const
3 component (x/y/z) vertex class.
static void DrawSphere(const TGLVertex3 &position, Double_t radius, const UChar_t rgba[4])
Draw sphere, centered on vertex 'position', with radius 'radius', color 'rgba'.
3 component (x/y/z) vector class.
void MultiplyIP(TGLVector3 &v, Double_t w=1) const
Multiply vector in-place.
Bool_t fUseSpecular
light states (on/off) mask
virtual void Error(const char *method, const char *msgfmt,...) const
Issue error message.
TGLVertex3 FrustumCenter() const
Find the center of the camera frustum from intersection of planes This method will work even with par...
TGLVertex3 EyePoint() const
Return the camera eye point (vertex) in world space Camera must have valid frustum cache - call Apply...
Orthographic projection camera.
Mother of all ROOT objects.
Concrete class describing an orientated (free) or axis aligned box of 8 vertices. ...
const TGLPlane & FrustumPlane(EFrustumPlane plane) const
Float_t fSpecularPower
power of the side lamps
void StdSetupLights(const TGLBoundingBox &bbox, const TGLCamera &camera, Bool_t debug=kFALSE)
Setup lights for current given bounding box and camera.