12 #ifndef ROOT_TEvePolygonSetProjectedGL 13 #define ROOT_TEvePolygonSetProjectedGL 27 if (i <= j) { fI = i; fJ = j; }
28 else { fI = j; fJ = i; }
The TGLRnrCtx class aggregates data for a given redering context as needed by various parts of the RO...
TEvePolygonSetProjectedGL()
Constructor.
bool operator<(const Edge_t &e) const
TEvePolygonSetProjected * fM
virtual Bool_t SetModel(TObject *obj, const Option_t *opt=0)
Set model object.
virtual Bool_t IgnoreSizeForOfInterest() const
Return true if size of this shape should be ignored when determining if the object should be drawn...
GL-renderer for TEvePolygonSetProjected class.
Concrete physical shape - a GL drawable.
#define ClassDef(name, id)
A set of projected polygons.
virtual void DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *pshp, Int_t lvl=-1) const
Draw polygons in highlight mode.
Base-class for direct OpenGL renderers.
virtual void DirectDraw(TGLRnrCtx &rnrCtx) const
Do GL rendering.
virtual void Draw(TGLRnrCtx &rnrCtx) const
Draw function for TEvePolygonSetProjectedGL.
virtual ~TEvePolygonSetProjectedGL()
virtual void SetBBox()
Setup bounding-box information.
void DrawOutline() const
Draw polygons outline.
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
Mother of all ROOT objects.