17 #ifndef ROOT_Math_GenVector_RotationY 18 #define ROOT_Math_GenVector_RotationY 1 125 template <
class CoordSystem,
class U>
136 template <
class CoordSystem,
class U>
147 template <
class CoordSystem>
161 template <
class ForeignVector>
166 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
172 template <
class AVector>
244 os <<
" RotationY(" << r.
Angle() <<
") ";
252 #endif // ROOT_Math_GenVector_RotationY Scalar Angle() const
Angle of rotation.
XYZVector ans(TestRotation const &t, XYZVector const &v_in)
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
double dist(Rotation3D const &r1, Rotation3D const &r2)
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Namespace for new ROOT classes and functions.
void Invert()
Invert a rotation in place.
Scalar SinAngle() const
Sine or Cosine of the rotation angle.
RotationY()
Default constructor (identity rotation)
Class describing a generic position vector (point) in 3 dimensions.
void GetAngle(Scalar &angle) const
Get the angle.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
RotationY & operator*=(const RotationY &r)
Post-Multiply (on right) by another rotation : T = T*R.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
bool operator==(const RotationY &rhs) const
Equality/inequality operators.
void Rectify()
Rectify makes sure the angle is in (-pi,pi].
void SetAngle(Scalar angle)
Set given the angle.
Scalar E() const
return 4-th component (time, or energy for a 4-momentum vector)
void GetComponents(Scalar &angle) const
Class describing a generic displacement vector in 3 dimensions.
VecExpr< UnaryOp< Fabs< T >, VecExpr< A, T, D >, T >, T, D > fabs(const VecExpr< A, T, D > &rhs)
unsigned int r1[N_CITIES]
RotationY Inverse() const
Return inverse of a rotation.
void SetComponents(Scalar angle)
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a cartesian vector.
double atan2(double, double)
Namespace for new Math classes and functions.
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
::ROOT::Math::DisplacementVector3D< Cartesian3D< Scalar > > Vect() const
get the spatial components of the Vector in a DisplacementVector based on Cartesian Coordinates ...
RotationY(Scalar angle)
Construct from an angle.
unsigned int r2[N_CITIES]
bool operator!=(const RotationY &rhs) const