17 #ifndef ROOT_Math_GenVector_BoostZ 18 #define ROOT_Math_GenVector_BoostZ 1 136 template <
class CoordSystem>
149 template <
class Foreign4Vector>
154 return Foreign4Vector ( r_xyzt.
X(), r_xyzt.
Y(), r_xyzt.
Z(), r_xyzt.
T() );
160 template <
class A4Vector>
A4Vector operator*(const A4Vector &v) const
Overload operator * for boost on a vector.
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
BoostZ(Scalar beta_z)
Construct given a Scalar beta_z.
Scalar Beta() const
Retrieve the beta of the Boost.
DisplacementVector3D< Cartesian3D< double >, DefaultCoordinateSystemTag > XYZVector
The beta vector for this boost.
void Rectify()
Re-adjust components to eliminate small deviations from a perfect orthosyplectic matrix.
Namespace for new ROOT classes and functions.
void GetLorentzRotation(Scalar r[]) const
Get elements of internal 4x4 symmetric representation, into a data array suitable for direct use as t...
bool operator!=(const BoostZ &rhs) const
void SetBeta(Scalar beta)
Set the given beta of the Boost.
double beta(double x, double y)
Calculates the beta function.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
ELorentzRotationMatrixIndex
void SetComponents(Scalar beta_z)
Set components from a Scalar beta_z.
Class describing a generic displacement vector in 3 dimensions.
bool operator==(const BoostZ &rhs) const
Equality/inequality operators.
BoostZ Inverse() const
Return inverse of a BoostZ.
Scalar Gamma() const
Retrieve the gamma of the Boost.
Class representing a Lorentz Boost along the Z axis, by beta.
void Invert()
Invert a BoostZ in place.
void GetComponents(Scalar &beta_z) const
Get components into a Scalar beta_z.
XYZVector BetaVector() const
Namespace for new Math classes and functions.
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
DefaultCoordinateSystemTag Default tag for identifying any coordinate system.
BoostZ()
Default constructor (identity transformation)
LorentzVector< ROOT::Math::PxPyPzE4D< double > > operator()(const LorentzVector< ROOT::Math::PxPyPzE4D< double > > &v) const
Lorentz transformation operation on a Minkowski ('Cartesian') LorentzVector.