#include "MathX/GenVectorX/Cartesian3D.h"#include "MathX/GenVectorX/DisplacementVector3D.h"#include "MathX/GenVectorX/PositionVector3D.h"#include "MathX/GenVectorX/PxPyPzE4D.h"#include "MathX/GenVectorX/LorentzVector.h"#include "MathX/GenVectorX/3DConversions.h"#include "MathX/GenVectorX/3DDistances.h"#include "MathX/GenVectorX/Rotation3Dfwd.h"#include "MathX/GenVectorX/AxisAnglefwd.h"#include "MathX/GenVectorX/EulerAnglesfwd.h"#include "MathX/GenVectorX/Quaternionfwd.h"#include "MathX/GenVectorX/RotationXfwd.h"#include "MathX/GenVectorX/RotationYfwd.h"#include "MathX/GenVectorX/RotationZfwd.h"#include "Math/GenVector/GenVector_exception.h"#include <algorithm>#include <cassert>#include <iostream>#include "MathX/GenVectorX/AccHeaders.h"#include "MathX/GenVectorX/MathHeaders.h"Classes | |
| class | ROOT::ROOT_MATH_ARCH::Rotation3D |
| Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix. More... | |
Namespaces | |
| namespace | ROOT |
| namespace | ROOT::ROOT_MATH_ARCH |