17#ifndef ROOT_Math_GenVector_Rotation3D
18#define ROOT_Math_GenVector_Rotation3D 1
133 template<
class ForeignMatrix>
142 template<
class ForeignVector>
144 const ForeignVector&
v2,
167 rhs.
fM[3], rhs.
fM[4], rhs.
fM[5],
168 rhs.
fM[6], rhs.
fM[7], rhs.
fM[8] );
210 template<
class ForeignMatrix>
214 m(1,0),
m(1,1),
m(1,2),
215 m(2,0),
m(2,1),
m(2,2) );
233 template<
class ForeignVector>
236 const ForeignVector&
v2,
237 const ForeignVector&
v3 ) {
249 template<
class ForeignVector>
253 ForeignVector&
v3 )
const {
265 for (
int i = 0; i <9; ++i) {
279 for (
int i = 0; i <9; ++i) {
292 std::copy (
fM,
fM+9, begin );
301 template<
class ForeignMatrix>
314 template<
class ForeignMatrix>
352 template <
class CoordSystem,
class U>
365 template <
class CoordSystem,
class U>
376 template <
class CoordSystem>
390 template <
class ForeignVector>
395 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
401 template <
class AVector>
463 if(
fM[0] != rhs.
fM[0] )
return false;
464 if(
fM[1] != rhs.
fM[1] )
return false;
465 if(
fM[2] != rhs.
fM[2] )
return false;
466 if(
fM[3] != rhs.
fM[3] )
return false;
467 if(
fM[4] != rhs.
fM[4] )
return false;
468 if(
fM[5] != rhs.
fM[5] )
return false;
469 if(
fM[6] != rhs.
fM[6] )
return false;
470 if(
fM[7] != rhs.
fM[7] )
return false;
471 if(
fM[8] != rhs.
fM[8] )
return false;
497Rotation3D
operator* (RotationX
const & r1, Rotation3D
const & r2);
498Rotation3D
operator* (RotationY
const & r1, Rotation3D
const & r2);
499Rotation3D
operator* (RotationZ
const & r1, Rotation3D
const & r2);
504Rotation3D
operator* (RotationX
const & r1, RotationY
const & r2);
505Rotation3D
operator* (RotationX
const & r1, RotationZ
const & r2);
507Rotation3D
operator* (RotationY
const & r1, RotationX
const & r2);
508Rotation3D
operator* (RotationY
const & r1, RotationZ
const & r2);
510Rotation3D
operator* (RotationZ
const & r1, RotationX
const & r2);
511Rotation3D
operator* (RotationZ
const & r1, RotationY
const & r2);
518std::ostream & operator<< (std::ostream & os,
const Rotation3D &
r);
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
Option_t Option_t TPoint xy
AxisAngle class describing rotation represented with direction axis (3D Vector) and an angle of rotat...
Class describing a generic displacement vector in 3 dimensions.
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, Tag > & SetXYZ(Scalar a, Scalar b, Scalar c)
set the values of the vector from the cartesian components (x,y,z) (if the vector is held in polar or...
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
EulerAngles class describing rotation as three angles (Euler Angles).
Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
Class describing a generic position vector (point) in 3 dimensions.
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix.
Rotation3D(AxisAngle const &a)
Construct from an AxisAngle.
constexpr Rotation3D(const ForeignMatrix &m)
Construct from a linear algebra matrix of size at least 3x3, which must support operator()(i,...
Rotation3D(RotationZ const &r)
Construct from an axial rotation.
void SetComponents(IT begin, IT end)
Set the 9 matrix components given an iterator to the start of the desired data, and another to the en...
Rotation3D & operator=(Quaternion const &q)
Assign from a Quaternion.
void GetComponents(IT begin) const
Get the 9 matrix components into data specified by an iterator begin.
Rotation3D(IT begin, IT end)
Construct given a pair of pointers or iterators defining the beginning and end of an array of nine Sc...
Rotation3D(RotationX const &r)
void SetComponents(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz)
Set the components from nine scalars – UNCHECKED for orthonormaility.
void Rectify()
Re-adjust components to eliminate small deviations from perfect orthonormality.
Rotation3D & operator=(AxisAngle const &a)
Assign from an AxisAngle.
void Invert()
Invert a rotation in place.
void SetRotationMatrix(const ForeignMatrix &m)
Set components from a linear algebra matrix of size at least 3x3, which must support operator()(i,...
Rotation3D & operator=(Rotation3D const &rhs)
Assignment operator.
Rotation3D(RotationY const &r)
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system.
void GetComponents(ForeignVector &v1, ForeignVector &v2, ForeignVector &v3) const
Get components into three vectors which will be the (orthonormal) columns of the rotation matrix.
bool operator!=(const Rotation3D &rhs) const
Rotation3D & operator=(RotationZ const &r)
Assign from an axial rotation.
Rotation3D Inverse() const
Return inverse of a rotation.
Rotation3D & operator=(RotationZYX const &r)
Assign from RotationZYX.
Rotation3D(RotationZYX const &e)
Construct from RotationZYX.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
Rotation3D(Rotation3D const &r)
copy constructor
Rotation3D(Quaternion const &q)
Construct from a Quaternion.
void SetComponents(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3)
Set components from three orthonormal vectors (which must have methods x(), y() and z()) which will b...
Rotation3D(EulerAngles const &e)
Construct from EulerAngles.
void GetComponents(IT begin, IT end) const
Get the 9 matrix components into data specified by an iterator begin and another to the end of the de...
Rotation3D(const ForeignVector &v1, const ForeignVector &v2, const ForeignVector &v3)
Construct from three orthonormal vectors (which must have methods x(), y() and z()) which will be use...
Rotation3D & operator=(RotationY const &r)
Rotation3D()
Default constructor (identity rotation)
void GetRotationMatrix(ForeignMatrix &m) const
Get components into a linear algebra matrix of size at least 3x3, which must support operator()(i,...
void GetComponents(Scalar &xx, Scalar &xy, Scalar &xz, Scalar &yx, Scalar &yy, Scalar &yz, Scalar &zx, Scalar &zy, Scalar &zz) const
Get the nine components into nine scalars.
Rotation3D & operator*=(const R &r)
Post-Multiply (on right) by another rotation : T = T*R.
Rotation3D(Scalar xx, Scalar xy, Scalar xz, Scalar yx, Scalar yy, Scalar yz, Scalar zx, Scalar zy, Scalar zz)
Raw constructor from nine Scalar components (without any checking)
Rotation3D & operator=(EulerAngles const &e)
Assign from EulerAngles.
Rotation3D & operator=(const ForeignMatrix &m)
Assign from an orthonormal linear algebra matrix of size 3x3, which must support operator()(i,...
Rotation3D & operator=(RotationX const &r)
bool operator==(const Rotation3D &rhs) const
Equality/inequality operators.
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Rotation class with the (3D) rotation represented by angles describing first a rotation of an angle p...
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
Namespace for new Math classes and functions.
double dist(Rotation3D const &r1, Rotation3D const &r2)
void convert(R1 const &, R2 const)
AxisAngle operator*(RotationX const &r1, AxisAngle const &r2)
Multiplication of an axial rotation by an AxisAngle.
AxisAngle::Scalar Distance(const AxisAngle &r1, const R &r2)
Distance between two rotations.
tbb::task_arena is an alias of tbb::interface7::task_arena, which doesn't allow to forward declare tb...