12#define DEBUG_ROOT_COCOA 
   16#ifdef DEBUG_ROOT_COCOA 
   23#include <OpenGL/OpenGL.h> 
   24#include <Cocoa/Cocoa.h> 
   38               : fCurrentDrawableID(GetRootWindowID() + 1), 
 
   96      NSLog(
@"Fatal error: requested drawable %lu is not found among currently valid drawables.", 
drawableID);
 
  115#ifdef DEBUG_ROOT_COCOA 
  117      NSLog(
@"Fatal error: requested non-existing drawable %lu", 
windowID);
 
  121         NSLog(
@"This window was deleted already");
 
  123         NSLog(
@"This window not found among allocated/deleted drawables");
 
  144      qw.fContentView.fParentView = 
nil;
 
  146      qw.contentView = 
nil;
 
  149      if (
qw.fMainWindow) {
 
  151         qw.fMainWindow = 
nil;
 
  172   } 
catch (
const std::exception &) {
 
Handle_t Window_t
Window handle.
Handle_t Drawable_t
Drawable handle.
ULongptr_t Handle_t
Generic resource handle.
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
void SetFakeGLWindow(QuartzWindow *fakeWin)
Drawable_t RegisterDrawable(NSObject *nsObj)
handle2ctx_map fHandleToGLContext
void DeleteDrawable(Drawable_t drawableID)
Window_t GetRootWindowID() const
Handle_t GetHandleForGLContext(NSOpenGLContext *glContext)
std::map< unsigned, Util::NSStrongReference< NSObject< X11Drawable > > >::iterator drawable_iterator
Util::NSStrongReference< QuartzWindow > fFakeGLWindow
NSObject< X11Drawable > * GetDrawable(Drawable_t drawableD) const
std::map< unsigned, Util::NSStrongReference< NSObject< X11Drawable > > >::const_iterator const_drawable_iterator
ctx2handle_map fGLContextToHandle
void DeleteGLContext(Handle_t contextID)
std::vector< Drawable_t > fFreeDrawableIDs
Handle_t fFreeGLContextID
Handle_t RegisterGLContext(NSOpenGLContext *glContext)
NSObject< X11Window > * GetWindow(Window_t windowID) const
std::map< unsigned, Util::NSStrongReference< NSObject< X11Drawable > > > fDrawables
void ReplaceDrawable(Drawable_t drawableID, NSObject *nsObj)
QuartzWindow * GetFakeGLWindow()
Drawable_t fCurrentDrawableID
NSOpenGLContext * GetGLContextForHandle(Handle_t contextID)
bool IsRootWindow(Window_t windowID) const
void Reset(NSObject *object)
DerivedType * Get() const
const_iterator end() const