Demonstrates usage of class TEveText - 2D & 3D text in GL.
{
marker->SetName("Origin marker");
marker->SetMarkerColor(6);
marker->SetMarkerStyle(3);
marker->SetPoint(0,
a, +
a, +
a);
marker->SetPoint(1,
a, -
a, +
a);
marker->SetPoint(2, -
a, -
a, +
a);
marker->SetPoint(3, -
a, +
a, +
a);
marker->SetPoint(4, +
a, +
a, -
a);
marker->SetPoint(5, +
a, -
a, -
a);
marker->SetPoint(6, -
a, +
a, -
a);
marker->SetPoint(7, -
a, -
a, -
a);
gEve->AddElement(marker);
t->SetFontSize(64);
gEve->GetDefaultGLViewer()->ResetCurrentCamera();
return t;
}
float Float_t
Float 4 bytes (float).
@ kSigSegmentationViolation
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
TEvePointSet is a render-element holding a collection of 3D points with optional per-point TRef and a...
TEveElement class used for displaying FreeType GL fonts.
constexpr Double_t PiOver2()
- Author
- Alja Mrak-Tadel
Definition in file text.C.