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hierarchical_scene.C File Reference

Detailed Description

const Int_t Ns = 7;
void add_blobs(TEveElement *p, Float_t rad, Float_t height, Float_t size, Int_t level)
{
if (level <= 0)
return;
for (Int_t i = 0; i < Ns; ++i) {
auto x = new TEveGeoShape("SS");
x->SetShape(new TGeoSphere(0, size));
Double_t phi = TMath::TwoPi() * i / Ns;
x->RefMainTrans().SetPos(rad * TMath::Cos(phi), rad * TMath::Sin(phi), height);
add_blobs(x, 0.8 * rad, 0.8 * height, 0.8 * size, level - 1);
}
}
void hierarchical_scene()
{
gRandom = new TRandom3(0);
auto s = gEve->SpawnNewScene("Hierarchical Scene", "OoogaDooga");
s->SetHierarchical(kTRUE);
gEve->GetDefaultViewer()->AddScene(s);
add_blobs(s, 6, 4, 0.5, 4);
gEve->Redraw3D(kTRUE);
}
size_t size(const MatrixT &matrix)
retrieve the size of a square matrix
int Int_t
Signed integer 4 bytes (int).
Definition RtypesCore.h:59
double Double_t
Double 8 bytes.
Definition RtypesCore.h:73
float Float_t
Float 4 bytes (float).
Definition RtypesCore.h:71
constexpr Bool_t kTRUE
Definition RtypesCore.h:107
externTEveManager * gEve
externTRandom * gRandom
Definition TRandom.h:62
static void SetPalette(Int_t ncolors, Int_t *colors, Float_t alpha=1.)
static Int_t GetNumberOfColors()
static Int_t GetColorPalette(Int_t i)
Base class for TEveUtil visualization elements, providing hierarchy management, rendering control and...
Definition TEveElement.h:36
virtual void AddElement(TEveElement *el)
Add el to the list of children.
Wrapper for TGeoShape with absolute positioning and color attributes allowing display of extracted TG...
static TEveManager * Create(Bool_t map_window=kTRUE, Option_t *opt="FIV")
If global TEveManager* gEve is not set initialize it.
Random number generator class based on M.
Definition TRandom3.h:27
Double_t x[n]
Definition legend1.C:17
Double_t Cos(Double_t)
Returns the cosine of an angle of x radians.
Definition TMath.h:605
Double_t Sin(Double_t)
Returns the sine of an angle of x radians.
Definition TMath.h:599
constexpr Double_t TwoPi()
Definition TMath.h:47
Author
Matevz Tadel

Definition in file hierarchical_scene.C.