Multi-view (3d, rphi, rhoz) service class using EVE Window Manager.
struct MultiView {
MultiView()
{
fRPhiGeomScene =
gEve->SpawnNewScene(
"RPhi Geometry",
"Scene holding projected geometry for the RPhi view.");
fRhoZGeomScene =
gEve->SpawnNewScene(
"RhoZ Geometry",
"Scene holding projected geometry for the RhoZ view.");
fRPhiEventScene =
gEve->SpawnNewScene(
"RPhi Event Data",
"Scene holding projected event-data for the RPhi view.");
fRhoZEventScene =
gEve->SpawnNewScene(
"RhoZ Event Data",
"Scene holding projected event-data for the RhoZ view.");
{
}
{
}
TEveWindowSlot *slot = nullptr;
TEveWindowPack *pack = nullptr;
f3DView =
gEve->SpawnNewViewer(
"3D View",
"");
fRPhiView =
gEve->SpawnNewViewer(
"RPhi View",
"");
fRhoZView =
gEve->SpawnNewViewer(
"RhoZ View",
"");
}
{
}
void ImportGeomRPhi(TEveElement *el) { fRPhiMgr->
ImportElements(el, fRPhiGeomScene); }
void ImportGeomRhoZ(TEveElement *el) { fRhoZMgr->
ImportElements(el, fRhoZGeomScene); }
void ImportEventRPhi(TEveElement *el) { fRPhiMgr->
ImportElements(el, fRPhiEventScene); }
void ImportEventRhoZ(TEveElement *el) { fRhoZMgr->
ImportElements(el, fRhoZEventScene); }
};
float Float_t
Float 4 bytes (float).
void SetElementName(const char *name) override
Virtual function for setting of name of an element.
virtual void AddElement(TEveElement *el)
Add el to the list of children.
virtual void DestroyElements()
Destroy all children of this element.
Axes for non-linear projections.
Manager class for steering of projections and managing projected objects.
virtual TEveElement * ImportElements(TEveElement *el, TEveElement *ext_list=nullptr)
Recursively import elements and apply projection to the newly imported objects.
void SetCurrentDepth(Float_t d)
Eve representation of TGLScene.
Eve representation of TGLViewer.
TGLViewer * GetGLViewer() const
virtual void AddScene(TEveScene *scene)
Add 'scene' to the list of scenes.
TEveWindowSlot * NewSlot() override
Create a new frame-slot at the last position of the pack.
TEveWindowPack * MakePack()
A pack is created in place of this window-slot.
void MakeCurrent()
Make this window current.
static TEveWindowSlot * CreateWindowInTab(TGTab *tab, TEveWindow *eve_parent=nullptr)
Create a new tab in a given tab-widget and populate it with a default window-slot.
void SetShowTitleBar(Bool_t x)
Set display state of the title-bar.
void SetCurrentCamera(ECameraType camera)
Set current active camera - 'cameraType' one of: kCameraPerspX, kCameraPerspY, kCameraPerspZ,...