This macro runs three "games" that each nicely illustrate the graphics capabilities of ROOT.
Thanks to the clever usage of TTimer objects it looks like they are all executing in parallel (emulation of multi-threading). It uses the small classes generated in $ROOTSYS/test/Hello, Aclock, Tetris
#ifndef __RUN_GAMES__
void games()
{
if (st1 == -1) {
printf("===>The $(ROOTSYS)/test/Aclock library failed to load\n");
}
if (st2 == -1) {
printf("===>The $(ROOTSYS)/test/Hello library failed to load\n");
}
if (st3 == -1) {
printf("===>The $(ROOTSYS)/test/Tetris library failed to load\n");
}
if (st1 || st2 || st3) {
printf("ERROR: at least one of the shared libs in $ROOTSYS/test didn't load properly\n");
return;
}
gROOT->ProcessLine(
"#define __RUN_GAMES__ 1");
gROOT->ProcessLine(
"#include \"Hello.h\"");
gROOT->ProcessLine(
"#include \"Aclock.h\"");
gROOT->ProcessLine(
"#include \"Tetris.h\"");
gROOT->ProcessLine(
"#include \"games.C\"");
gROOT->ProcessLine(
"rungames()");
gROOT->ProcessLine(
"#undef __RUN_GAMES__");
}
#else
class Hello;
class Aclock;
class Tetris;
void rungames()
{
Hello *hello = new Hello();
Aclock *clock = new Aclock();
Tetris *tetris = new Tetris();
}
#endif
bool Bool_t
Boolean (0=false, 1=true) (bool)
int Int_t
Signed integer 4 bytes (int)
R__EXTERN TSystem * gSystem
- Author
- Valeriy Onuchin
Definition in file games.C.