library: libMathCore
#include "AxisAngle.h"

ROOT::Math::AxisAngle


class description - header file - source file - inheritance tree (.pdf)

class ROOT::Math::AxisAngle

Inheritance Chart:
ROOT::Math::AxisAngle
    private:
static double Pi() void RectifyAngle() public:
AxisAngle() AxisAngle(const ROOT::Math::Rotation3D& r) AxisAngle(const ROOT::Math::EulerAngles& e) AxisAngle(const ROOT::Math::Quaternion& q) AxisAngle(ROOT::Math::RotationZ const& r) AxisAngle(ROOT::Math::RotationY const& r) AxisAngle(ROOT::Math::RotationX const& r) ROOT::Math::AxisAngle Inverse() const ROOT::Math::AxisAngle operator*(const ROOT::Math::Rotation3D& r) const ROOT::Math::AxisAngle operator*(const ROOT::Math::AxisAngle& a) const ROOT::Math::AxisAngle operator*(const ROOT::Math::EulerAngles& e) const ROOT::Math::AxisAngle operator*(const ROOT::Math::Quaternion& q) const ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationX& rx) const ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationY& ry) const ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationZ& rz) const AxisAngle(double* begin, double* end) AxisAngle(const ROOT::Math::AxisAngle&) ~AxisAngle() ROOT::Math::AxisAngle::Scalar Angle() const ROOT::Math::AxisAngle::AxisVector Axis() const void GetComponents(double* begin, double* end) const void Invert() bool operator!=(const ROOT::Math::AxisAngle& rhs) ROOT::Math::AxisAngle::XYZVector operator()(const ROOT::Math::AxisAngle::XYZVector& v) const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::AxisAngle& operator=(ROOT::Math::Rotation3D const& r) ROOT::Math::AxisAngle& operator=(ROOT::Math::EulerAngles const& e) ROOT::Math::AxisAngle& operator=(ROOT::Math::Quaternion const& q) ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationZ const& r) ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationY const& r) ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationX const& r) ROOT::Math::AxisAngle& operator=(const ROOT::Math::AxisAngle&) bool operator==(const ROOT::Math::AxisAngle& rhs) void Rectify() void SetComponents(double* begin, double* end)

Data Members

    private:
ROOT::Math::AxisAngle::AxisVector fAxis ROOT::Math::AxisAngle::Scalar fAngle

Class Description

AxisAngle()
AxisAngle(const AnyVector & v, Scalar angle)
AxisAngle(IT begin, IT end)
void Rectify()
explicit AxisAngle(const Rotation3D & r)
explicit AxisAngle(const EulerAngles & e)
explicit AxisAngle(const Quaternion & q)
explicit AxisAngle( RotationZ const & r )
explicit AxisAngle( RotationY const & r )
explicit AxisAngle( RotationX const & r )
operator=( Rotation3D const & r )
operator=( EulerAngles const & e )
operator=( Quaternion const & q )
operator=( RotationZ const & r )
operator=( RotationY const & r )
operator=( RotationX const & r )
void SetComponents(IT begin, IT end)
void GetComponents(IT begin, IT end)
AxisVector Axis()
Scalar Angle()
DisplacementVector3D< Cartesian3D<double> > rxyz = operator()(xyz)
DisplacementVector3D< Cartesian3D<double>,Tag > rxyz = operator()(xyz)
xyz = operator()(xyz)
void Invert()
AxisAngle Inverse()
return ! operator==(rhs)
void RectifyAngle()
double Pi()

Last update: Tue Jul 11 11:46:24 2006


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