#include "TPointsArray3D.h" |
TPointsArray3D
class description - source file - inheritance tree (.pdf)
public:
TPointsArray3D()
TPointsArray3D(Int_t n, Option_t* option = "")
TPointsArray3D(Int_t n, Float_t* p, Option_t* option = "")
TPointsArray3D(Int_t n, Float_t* x, Float_t* y, Float_t* z, Option_t* option = "")
TPointsArray3D(const TPointsArray3D& points)
virtual ~TPointsArray3D()
static TClass* Class()
virtual void Copy(TObject& points) const
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual Int_t GetLastPosition() const
virtual Int_t GetN() const
virtual Option_t* GetOption() const
virtual Float_t* GetP() const
virtual Float_t GetX(Int_t idx) const
virtual Float_t* GetXYZ(Float_t* xyz, Int_t idx, Int_t num = 1) const
virtual const Float_t* GetXYZ(Int_t idx) const
virtual Float_t GetY(Int_t idx) const
virtual Float_t GetZ(Int_t idx) const
virtual Bool_t Is3D() const
virtual TClass* IsA() const
virtual void ls(Option_t* option = "") const
TPointsArray3D& operator=(const TPointsArray3D&)
virtual void PaintPoints(Int_t, Float_t*, Option_t*)
virtual void Print(Option_t* option = "") const
virtual Int_t SetLastPosition(Int_t idx)
virtual void SetOption(Option_t* option = "")
virtual Int_t SetPoint(Int_t point, Float_t x, Float_t y, Float_t z)
virtual Int_t SetPoints(Int_t n, Float_t* p = 0, Option_t* option = "")
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual Int_t Size() const
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
Int_t fN Number of points
Float_t* fP Array of 3-D coordinates (x,y,z)
TString fOption options
UInt_t fGLList The list number for OpenGL view
Int_t fLastPoint The index of the last filled point
TPointsArray3D is an abstract class of the array of 3-dimensional points.
It has 4 different constructors.
This class has no implementation for Paint, Draw, and SavePrimitive methods
First one, without any parameters TPointsArray3D(), we call 'default
constructor' and it's used in a case that just an initialisation is
needed (i.e. pointer declaration).
Example:
TPointsArray3D *pl1 = new TPointsArray3D;
Second one is 'normal constructor' with, usually, one parameter
n (number of points), and it just allocates a space for the points.
Example:
TPointsArray3D pl1(150);
Third one allocates a space for the points, and also makes
initialisation from the given array.
Example:
TPointsArray3D pl1(150, pointerToAnArray);
Fourth one is, almost, similar to the constructor above, except
initialisation is provided with three independent arrays (array of
x coordinates, y coordinates and z coordinates).
Example:
TPointsArray3D pl1(150, xArray, yArray, zArray);
TPointsArray3D()
*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine default constructor*-*-*-*-*-*-*-*-*-*-*
*-* ================================
TPointsArray3D(Int_t n, Option_t *option)
*-*-*-*-*-*3-D PolyLine normal constructor without initialisation*-*-*-*-*-*-*
*-* ======================================================
*-* If n < 0 the default size (2 points) is set
*-*
TPointsArray3D(Int_t n, Float_t *p, Option_t *option)
*-*-*-*-*-*-*-*-*-*-*-*-*3-D Point3D normal constructor*-*-*-*-*-*-*-*-*-*-*-*
*-* ===============================
*-* If n < 0 the default size (2 points) is set
*-*
TPointsArray3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option)
*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine normal constructor*-*-*-*-*-*-*-*-*-*-*-*
*-* ===============================
*-* If n < 0 the default size (2 points) is set
*-*
~TPointsArray3D()
*-*-*-*-*-*-*-*-*-*-*-*-*3-D PolyLine default destructor*-*-*-*-*-*-*-*-*-*-*-*
*-* ===============================
TPointsArray3D(const TPointsArray3D &point) : TPoints3DABC(point)
void Copy(TObject &obj) const
*-*-*-*-*-*-*-*-*-*-*-*-*Copy this TPointsArray3D to another *-*-*-*-*-*-*-*-*-*-*-*
*-* ==============================
Int_t DistancetoPrimitive(Int_t px, Int_t py)
*-*-*-*-*-*-*Compute distance from point px,py to a 3-D points *-*-*-*-*-*-*
*-* =====================================================
*-*
*-* Compute the closest distance of approach from point px,py to each segment
*-* of the polyline.
*-* Returns when the distance found is below DistanceMaximum.
*-* The distance is computed in pixels units.
*-*
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
void ExecuteEvent(Int_t event, Int_t px, Int_t py)
*-*-*-*-*-*-*-*-*-*Execute action corresponding to one event*-*-*-*-*-*-*-*-*-*
*-* =========================================
void ls(Option_t *option) const
*-*-*-*-*-*-*-*-*-*List this 3-D polyline with its attributes*-*-*-*-*-*-*
*-* ==========================================
void Print(Option_t *option) const
*-*-*-*-*-*-*-*-*-*Dump this 3-D polyline with its attributes*-*-*-*-*-*-*-*-*
*-* ==========================================
Int_t SetLastPosition(Int_t idx)
Int_t SetPoint(Int_t n, Float_t x, Float_t y, Float_t z)
*-*-*-*-*-*-*-*-*-*Initialize one point of the 3-D polyline*-*-*-*-*-*-*-*-*-*
*-* ========================================
*-* if n is more then the current TPointsArray3D size (n > fN) - re-allocate this
*-* The new size of the object will be fN += min(10,fN/4)
*-*
*-* return the total number of points introduced
*-*
Int_t SetPoints(Int_t n, Float_t *p, Option_t *option)
*-*-*-*-*-*-*-*-*-*-*Set new values for this 3-D polyline*-*-*-*-*-*-*-*-*-*-*
*-* ====================================
*-* return the total number of points introduced
*-*
void Streamer(TBuffer &b)
*-*-*-*-*-*-*-*-*Stream a class object*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-* =========================================
Inline Functions
Int_t GetLastPosition() const
Int_t GetN() const
Float_t* GetP() const
Float_t GetX(Int_t idx) const
Float_t GetY(Int_t idx) const
Float_t GetZ(Int_t idx) const
Float_t* GetXYZ(Float_t* xyz, Int_t idx, Int_t num = 1) const
const Float_t* GetXYZ(Int_t idx) const
Option_t* GetOption() const
Bool_t Is3D() const
void PaintPoints(Int_t, Float_t*, Option_t*)
void SetOption(Option_t* option = "")
Int_t Size() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
TPointsArray3D& operator=(const TPointsArray3D&)
Author: Valery Fine(fine@mail.cern.ch) 24/04/99
Last update: root/star:$Name: $:$Id: TPointsArray3D.cxx,v 1.5 2003/02/11 12:17:19 rdm Exp $
ROOT page - Class index - Class Hierarchy - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.