library: libMathCore
#include "RotationZ.h"

ROOT::Math::RotationZ


class description - source file - inheritance tree (.pdf)

class ROOT::Math::RotationZ

Inheritance Chart:
ROOT::Math::RotationZ

    public:
ROOT::Math::RotationZ RotationZ() ROOT::Math::RotationZ RotationZ(ROOT::Math::RotationZ::Scalar angle) ROOT::Math::RotationZ Inverse() const ROOT::Math::RotationZ operator*(const ROOT::Math::RotationZ& r) const ROOT::Math::RotationZ RotationZ(const ROOT::Math::RotationZ&) void ~RotationZ() ROOT::Math::RotationZ::Scalar Angle() const ROOT::Math::RotationZ::Scalar CosAngle() const void GetAngle(ROOT::Math::RotationZ::Scalar& angle) const void GetComponents(ROOT::Math::RotationZ::Scalar& angle) const void Invert() bool operator!=(const ROOT::Math::RotationZ& rhs) ROOT::Math::RotationZ::XYZVector operator()(const ROOT::Math::RotationZ::XYZVector& v) const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const ROOT::Math::RotationZ& operator*=(const ROOT::Math::RotationZ& r) ROOT::Math::RotationZ& operator=(const ROOT::Math::RotationZ&) bool operator==(const ROOT::Math::RotationZ& rhs) void Rectify() void SetAngle(ROOT::Math::RotationZ::Scalar angle) void SetComponents(ROOT::Math::RotationZ::Scalar angle) ROOT::Math::RotationZ::Scalar SinAngle() const

Data Members

    private:
ROOT::Math::RotationZ::Scalar fAngle ROOT::Math::RotationZ::Scalar fSin ROOT::Math::RotationZ::Scalar fCos

Class Description




Inline Functions


                                                                      void ~RotationZ()
                                                     ROOT::Math::RotationZ RotationZ()
                                                     ROOT::Math::RotationZ RotationZ(ROOT::Math::RotationZ::Scalar angle)
                                                                      void Rectify()
                                                                      void SetAngle(ROOT::Math::RotationZ::Scalar angle)
                                                                      void SetComponents(ROOT::Math::RotationZ::Scalar angle)
                                                                      void GetAngle(ROOT::Math::RotationZ::Scalar& angle) const
                                                                      void GetComponents(ROOT::Math::RotationZ::Scalar& angle) const
                                             ROOT::Math::RotationZ::Scalar Angle() const
                                             ROOT::Math::RotationZ::Scalar SinAngle() const
                                             ROOT::Math::RotationZ::Scalar CosAngle() const
                                          ROOT::Math::RotationZ::XYZVector operator()(const ROOT::Math::RotationZ::XYZVector& v) const
                                                                      void Invert()
                                                     ROOT::Math::RotationZ Inverse() const
                                                     ROOT::Math::RotationZ operator*(const ROOT::Math::RotationZ& r) const
                                                    ROOT::Math::RotationZ& operator*=(const ROOT::Math::RotationZ& r)
                                                                      bool operator==(const ROOT::Math::RotationZ& rhs)
                                                                      bool operator!=(const ROOT::Math::RotationZ& rhs)
                 ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator()(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
            ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v) const
            ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> > operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v) const
        ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
                 ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const
                                                     ROOT::Math::RotationZ RotationZ(const ROOT::Math::RotationZ&)
                                                    ROOT::Math::RotationZ& operator=(const ROOT::Math::RotationZ&)


Last update: root/mathcore:$Name: $:$Id: RotationZ.h,v 1.3 2005/10/27 18:00:01 moneta Exp $


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