library: libGeom #include "TGeoVolume.h" |
TGeoVolume
class description - source file - inheritance tree (.pdf)
public:
TGeoVolume()
TGeoVolume(const char* name, const TGeoShape* shape, const TGeoMedium* med = 0)
TGeoVolume(const TGeoVolume&)
virtual ~TGeoVolume()
virtual void AddNode(const TGeoVolume* vol, Int_t copy_no, TGeoMatrix* mat = 0, Option_t* option)
void AddNodeOffset(const TGeoVolume* vol, Int_t copy_no, Double_t offset = 0, Option_t* option)
virtual void AddNodeOverlap(const TGeoVolume* vol, Int_t copy_no, TGeoMatrix* mat = 0, Option_t* option)
virtual void Browse(TBrowser* b)
virtual void cd(Int_t inode) const
void CheckGeometry(Int_t nrays = 1, Double_t startx = 0, Double_t starty = 0, Double_t startz = 0) const
void CheckOverlaps(Double_t ovlp = 0.1, Option_t* option) const
void CheckShapes()
static TClass* Class()
void CleanAll()
void ClearNodes()
void ClearShape()
TGeoVolume* CloneVolume() const
Bool_t Contains(Double_t* point) const
Int_t CountNodes(Int_t nlevels = 1000, Int_t option = 0)
virtual Int_t DistancetoPrimitive(Int_t px, Int_t py)
virtual TGeoVolume* Divide(const char* divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step, Int_t numed = 0, Option_t* option)
virtual void Draw(Option_t* option)
virtual void DrawOnly(Option_t* option)
virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py)
Bool_t FindMatrixOfDaughterVolume(TGeoVolume* vol) const
TGeoNode* FindNode(const char* name) const
void FindOverlaps() const
virtual Int_t GetByteCount() const
TObject* GetField() const
TGeoPatternFinder* GetFinder() const
TGeoManager* GetGeoManager() const
Int_t GetIndex(const TGeoNode* node) const
TGeoMaterial* GetMaterial() const
TGeoMedium* GetMedium() const
Int_t GetNdaughters() const
TGeoNode* GetNode(const char* name) const
TGeoNode* GetNode(Int_t i) const
Int_t GetNodeIndex(const TGeoNode* node, Int_t* check_list, Int_t ncheck) const
TObjArray* GetNodes()
Int_t GetNtotal() const
Int_t GetNumber() const
virtual char* GetObjectInfo(Int_t px, Int_t py) const
Bool_t GetOptimalVoxels() const
virtual Option_t* GetOption() const
char* GetPointerName() const
TGeoShape* GetShape() const
Char_t GetTransparency() const
TGeoVoxelFinder* GetVoxels() const
void GrabFocus()
void Gsord(Int_t)
void InspectMaterial() const
void InspectShape() const
void InvisibleAll(Bool_t flag = kTRUE)
virtual TClass* IsA() const
Bool_t IsAllInvisible() const
virtual Bool_t IsAssembly() const
Bool_t IsCylVoxels() const
virtual Bool_t IsFolder() const
Bool_t IsRaytracing() const
Bool_t IsRunTime() const
Bool_t IsStyleDefault() const
Bool_t IsTopVolume() const
Bool_t IsValid() const
Bool_t IsVisible() const
Bool_t IsVisibleDaughters() const
virtual Bool_t IsVolumeMulti() const
Bool_t IsXYZVoxels() const
TH2F* LegoPlot(Int_t ntheta = 20, Double_t themin = 0., Double_t themax = 180., Int_t nphi = 60, Double_t phimin = 0., Double_t phimax = 360., Double_t rmin = 0., Double_t rmax = 9999999, Option_t* option)
void MakeCopyNodes(const TGeoVolume* other)
virtual TGeoVolume* MakeCopyVolume(TGeoShape* newshape)
TGeoVolume& operator=(const TGeoVolume&)
Bool_t OptimizeVoxels()
virtual void Paint(Option_t* option)
void PrintNodes() const
void PrintVoxels() const
void RandomPoints(Int_t npoints = 1000000, Option_t* option)
void RandomRays(Int_t nrays = 10000, Double_t startx = 0, Double_t starty = 0, Double_t startz = 0)
void Raytrace(Bool_t flag = kTRUE)
void SaveAs(const char* filename)
virtual void SavePrimitive(ofstream& out, Option_t* option)
void SetAsTopVolume()
void SetCurrentPoint(Double_t x, Double_t y, Double_t z)
void SetCylVoxels(Bool_t flag = kTRUE)
void SetField(const TObject* field)
void SetFinder(const TGeoPatternFinder* finder)
void SetInvisible()
virtual void SetLineColor(Color_t lcolor)
virtual void SetLineStyle(Style_t lstyle)
virtual void SetLineWidth(Width_t lwidth)
virtual void SetMedium(const TGeoMedium* medium)
void SetNodes(TObjArray* nodes)
void SetNtotal(Int_t ntotal)
void SetNumber(Int_t number)
void SetOption(const char* option)
void SetShape(const TGeoShape* shape)
void SetTransparency(Char_t transparency = 0)
virtual void SetVisibility(Bool_t vis = kTRUE)
void SetVoxelFinder(const TGeoVoxelFinder* finder)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
void SortNodes()
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
void UnmarkSaved()
Bool_t Valid() const
void VisibleDaughters(Bool_t vis = kTRUE)
void Voxelize(Option_t* option)
Double_t Weight(Double_t precision = 0.01, Option_t* option = "v")
protected:
TObjArray* fNodes array of nodes inside this volume
TGeoShape* fShape shape
TGeoMedium* fMedium tracking medium
TGeoPatternFinder* fFinder finder object for divisions
TGeoVoxelFinder* fVoxels finder object for bounding boxes
TGeoManager* fGeoManager ! pointer to TGeoManager owning this volume
TObject* fField ! just a hook for now
TString fOption ! option - if any
Int_t fNumber volume serial number in the list of volumes
Int_t fNtotal total number of physical nodes
public:
static const TGeoVolume::EGeoVolumeTypes kVolumeDiv
static const TGeoVolume::EGeoVolumeTypes kVolumeOverlap
static const TGeoVolume::EGeoVolumeTypes kVolumeImportNodes
static const TGeoVolume::EGeoVolumeTypes kVolumeMulti
static const TGeoVolume::EGeoVolumeTypes kVoxelsXYZ
static const TGeoVolume::EGeoVolumeTypes kVoxelsCyl
static const TGeoVolume::EGeoVolumeTypes kVolumeClone
TGeoVolume()
dummy constructor
TGeoVolume(const char *name, const TGeoShape *shape, const TGeoMedium *med)
:TNamed(name, "")
default constructor
~TGeoVolume()
Destructor
void Browse(TBrowser *b)
How to browse a volume
void CheckGeometry(Int_t nrays, Double_t startx, Double_t starty, Double_t startz) const
Shoot nrays with random directions from starting point (startx, starty, startz)
in the reference frame of this volume. Track each ray until exiting geometry, then
shoot backwards from exiting point and compare boundary crossing points.
void CheckOverlaps(Double_t ovlp, Option_t *option) const
Overlap checking tool. Check for illegal overlaps within a limit OVLP.
void CleanAll()
void ClearShape()
void CheckShapes()
check for negative parameters in shapes.
THIS METHOD LEAVES SOME GARBAGE NODES -> memory leak, to be fixed
printf("---Checking daughters of volume %s\n", GetName());
Int_t CountNodes(Int_t nlevels, Int_t option)
Count total number of subnodes starting from this volume, nlevels down
option = 0 (default) - count only once per volume
option = 1 - count every time
option = 2 - count volumes on visible branches
Bool_t IsFolder() const
Return TRUE if volume contains nodes
Bool_t IsStyleDefault() const
check if the visibility and attributes are the default ones
Bool_t IsTopVolume() const
True if this is the top volume of the geometry
Bool_t IsRaytracing() const
void InspectMaterial() const
void cd(Int_t inode) const
Actualize matrix of node indexed <inode>
void AddNode(const TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat, Option_t * /*option*/)
Add a TGeoNode to the list of nodes. This is the usual method for adding
daughters inside the container volume.
void AddNodeOffset(const TGeoVolume *vol, Int_t copy_no, Double_t offset, Option_t * /*option*/)
Add a division node to the list of nodes. The method is called by
TGeoVolume::Divide() for creating the division nodes.
void AddNodeOverlap(const TGeoVolume *vol, Int_t copy_no, TGeoMatrix *mat, Option_t * /*option*/)
Add a TGeoNode to the list of nodes. This is the usual method for adding
daughters inside the container volume.
TGeoVolume* Divide(const char *divname, Int_t iaxis, Int_t ndiv, Double_t start, Double_t step, Int_t numed, Option_t *option)
Division a la G3. The volume will be divided along IAXIS (see shape classes), in NDIV
slices, from START with given STEP. The division volumes will have medium number NUMED.
If NUMED=0 they will get the medium number of the divided volume (this). If NDIV<=0,
all range of IAXIS will be divided and the resulting number of divisions will be centered on
IAXIS. If STEP<=0, the real STEP will be computed as the full range of IAXIS divided by NDIV.
Options (case insensitive):
N - divide all range in NDIV cells (same effect as STEP<=0) (GSDVN in G3)
NX - divide range starting with START in NDIV cells (GSDVN2 in G3)
S - divide all range with given STEP. NDIV is computed and divisions will be centered
in full range (same effect as NDIV<=0) (GSDVS, GSDVT in G3)
SX - same as DVS, but from START position. (GSDVS2, GSDVT2 in G3)
Int_t DistancetoPrimitive(Int_t px, Int_t py)
compute the closest distance of approach from point px,py to this volume
void Draw(Option_t *option)
draw top volume according to option
void DrawOnly(Option_t *option)
draw only this volume
Bool_t OptimizeVoxels()
Perform an exensive sampling to find which type of voxelization is
most efficient.
void Paint(Option_t *option)
paint volume
void PrintVoxels() const
void PrintNodes() const
print nodes
TH2F* LegoPlot(Int_t ntheta, Double_t themin, Double_t themax,
Int_t nphi, Double_t phimin, Double_t phimax,
Double_t rmin, Double_t rmax, Option_t *option)
Generate a lego plot fot the top volume, according to option.
void RandomPoints(Int_t npoints, Option_t *option)
Draw random points in the bounding box of this volume.
void RandomRays(Int_t nrays, Double_t startx, Double_t starty, Double_t startz)
Random raytracing method.
void Raytrace(Bool_t flag)
Draw this volume with current settings and perform raytracing in the pad.
void SaveAs(const char *filename)
Save geometry having this as top volume as a C++ macro.
void SavePrimitive(ofstream &out, Option_t *option)
Save a primitive as a C++ statement(s) on output stream "out".
void UnmarkSaved()
Reset SavePrimitive bits.
void ExecuteEvent(Int_t event, Int_t px, Int_t py)
Execute mouse actions on this volume.
TGeoNode* FindNode(const char *name) const
search a daughter inside the list of nodes
Int_t GetNodeIndex(const TGeoNode *node, Int_t *check_list, Int_t ncheck) const
Int_t GetIndex(const TGeoNode *node) const
get index number for a given daughter
char* GetObjectInfo(Int_t px, Int_t py) const
Bool_t GetOptimalVoxels() const
--- Returns true if cylindrical voxelization is optimal.
char* GetPointerName() const
Provide a pointer name containing uid.
void GrabFocus()
Move perspective view focus to this volume
TGeoVolume* CloneVolume() const
void MakeCopyNodes(const TGeoVolume *other)
make a new list of nodes and copy all nodes of other volume inside
TGeoVolume* MakeCopyVolume(TGeoShape *newshape)
make a copy of this volume
printf(" Making a copy of %s\n", GetName());
void SetAsTopVolume()
void SetCurrentPoint(Double_t x, Double_t y, Double_t z)
void SetShape(const TGeoShape *shape)
set the shape associated with this volume
void SortNodes()
sort nodes by decreasing volume of the bounding box. ONLY nodes comes first,
then overlapping nodes and finally division nodes.
void Streamer(TBuffer &R__b)
Stream an object of class TGeoVolume.
void SetOption(const char * /*option*/)
set the current options
void SetLineColor(Color_t lcolor)
void SetLineStyle(Style_t lstyle)
void SetLineWidth(Style_t lwidth)
TGeoNode* GetNode(const char *name) const
get the pointer to a daughter node
Int_t GetByteCount() const
get the total size in bytes for this volume
void FindOverlaps() const
loop all nodes marked as overlaps and find overlaping brothers
void SetVisibility(Bool_t vis)
set visibility of this volume
Bool_t Valid() const
Bool_t FindMatrixOfDaughterVolume(TGeoVolume *vol) const
Find a daughter node having VOL as volume and fill TGeoManager::fHMatrix
with its global matrix.
void VisibleDaughters(Bool_t vis)
set visibility for daughters
void Voxelize(Option_t *option)
build the voxels for this volume
Double_t Weight(Double_t precision, Option_t *option)
Estimate the weight of a volume with SIGMA(M)/M better than PRECISION.
Option can be : v - verbose (default)
Inline Functions
void ClearNodes()
Bool_t Contains(Double_t* point) const
Bool_t IsAssembly() const
Bool_t IsRunTime() const
Bool_t IsVolumeMulti() const
Bool_t IsCylVoxels() const
Bool_t IsXYZVoxels() const
Bool_t IsValid() const
Bool_t IsVisible() const
Bool_t IsVisibleDaughters() const
Bool_t IsAllInvisible() const
TObjArray* GetNodes()
Int_t GetNdaughters() const
Int_t GetNtotal() const
TGeoManager* GetGeoManager() const
TGeoMaterial* GetMaterial() const
TGeoMedium* GetMedium() const
TObject* GetField() const
TGeoPatternFinder* GetFinder() const
TGeoVoxelFinder* GetVoxels() const
TGeoNode* GetNode(Int_t i) const
Int_t GetNumber() const
Option_t* GetOption() const
Char_t GetTransparency() const
TGeoShape* GetShape() const
void Gsord(Int_t)
void InspectShape() const
void SetCylVoxels(Bool_t flag = kTRUE)
void SetNodes(TObjArray* nodes)
void SetTransparency(Char_t transparency = 0)
void SetField(const TObject* field)
void SetInvisible()
void SetMedium(const TGeoMedium* medium)
void SetVoxelFinder(const TGeoVoxelFinder* finder)
void SetFinder(const TGeoPatternFinder* finder)
void SetNumber(Int_t number)
void SetNtotal(Int_t ntotal)
void InvisibleAll(Bool_t flag = kTRUE)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
TGeoVolume TGeoVolume(const TGeoVolume&)
TGeoVolume& operator=(const TGeoVolume&)
Author: Andrei Gheata 30/05/02
Last update: root/geom:$Name: $:$Id: TGeoVolume.cxx,v 1.58 2005/04/25 10:05:54 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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