TNodeDiv
class description - source file - inheritance tree
public:
TNodeDiv TNodeDiv()
TNodeDiv TNodeDiv(const char* name, const char* title, const char* shapename, Int_t ndiv, Int_t axis, Option_t* option)
TNodeDiv TNodeDiv(const char* name, const char* title, TShape* shape, Int_t ndiv, Int_t axis, Option_t* option)
TNodeDiv TNodeDiv(TNodeDiv&)
virtual void ~TNodeDiv()
static TClass* Class()
virtual void Draw(Option_t* option)
virtual TClass* IsA() const
virtual void Paint(Option_t* option)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
private:
protected:
Int_t fNdiv Number of divisions
Int_t fAxis Axis number where object is divided
TNodeDiv()
*-*-*-*-*-*-*-*-*-*-*NodeDiv default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
*-* ===========================
TNodeDiv(const char *name, const char *title, const char *shapename, Int_t ndiv, Int_t axis, Option_t *option)
:TNode(name,title,shapename,0,0,0,0,option)
*-*-*-*-*-*-*-*-*-*-*NodeDiv normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-* ==========================
*-*
*-* name is the name of the node
*-* title is title
*-* shapename is the name of the referenced shape
*-* x,y,z are the offsets of the volume with respect to his mother
*-* matrixname is the name of the rotation matrix
*-*
*-* This new node is added into the list of sons of the current node
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
TNodeDiv(const char *name, const char *title, TShape *shape, Int_t ndiv, Int_t axis, Option_t *option)
:TNode(name,title,shape,0,0,0,0,option)
*-*-*-*-*-*-*-*-*-*-*NodeDiv normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*
*-* =========================
*-*
*-* name is the name of the node
*-* title is title
*-* shape is the pointer to the shape definition
*-* ndiv number of divisions
*-* axis number of the axis for the division
*-*
*-* This new node is added into the list of sons of the current node
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
~TNodeDiv()
*-*-*-*-*-*-*-*-*-*-*NodeDiv default destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-* ==========================
void Draw(Option_t *)
*-*-*-*-*-*-*-*-*-*-*-*Draw Referenced node with current parameters*-*-*-*
*-* =============================================
void Paint(Option_t *)
*-*-*-*-*-*-*-*-*-*-*-*Paint Referenced node with current parameters*-*-*-*
*-* ==============================================
Inline Functions
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TNodeDiv TNodeDiv(TNodeDiv&)
Author: Rene Brun 14/09/95
Last update: root/g3d:$Name: $:$Id: TNodeDiv.cxx,v 1.1.1.1 2000/05/16 17:00:43 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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