#include "TObject.h" #include "TTree.h" class ClassA : public TObject { public: ClassA() { event = 1; num_2 = 2; num_3 = 3; num_4 = 4; }; virtual ~ClassA() {}; Int_t event; Int_t num_2; Int_t num_3; Int_t num_4; private: ClassDef(ClassA, 1) // ClassA }; ClassImp(ClassA) class ClassB : public ClassA { public: ClassB() { num_1 = 101; num_2 = 102; num_3 = 103; num_4 = 104; } virtual ~ClassB() {}; private: Int_t num_1; Int_t num_2; Int_t num_3; Int_t num_4; ClassDef(ClassB, 1) //ClassB }; ClassImp(ClassB) void fill_ANtp_tree() { ClassB* class_b = new ClassB(); TTree* fNtuple = new TTree("NtupleTest", "Ntuple Test"); fNtuple->Branch("event.", "ClassB", &class_b, 64000, 2); fNtuple->Fill(); fNtuple->Show(0); }