Hi, I would like use to OpenGL commands within the ROOT framework. Since ROOT uses OpenGL for 3D visualization, I believe this should be possible. My goal is to create an OpenGL window and render objects with textures, transparencies, etc., using gl* commands. Is this possible using the ROOT OpenGL window? If so, I would greatly appreciate pointers on how to get started. If not, are there any suggestions on how to use the advanced features of OpenGL within ROOT? Thanks, Glen
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