Hi!
The following peace of code works like a blizz in interpreter
mode, but when compiling the canvas is not divided. I can't see why.
thanks for any help
Ivan
int ctest() {
int n=0,m=0,k=0,channel;
TCanvas *c1 = new TCanvas("c1","Dynamic filling example",950,800);
c1->Divide(2,2);
c1->SetFillColor(42);
c1->GetFrame()->SetFillColor(21);
c1->GetFrame()->SetBorderSize(6);
c1->GetFrame()->SetBorderMode(-1);
TPad *c1_1 = (TPad*)(c1->GetPrimitive("c1_1")); //should be TCanvas*...?
TPad *c1_2 = (TPad*)(c1->GetPrimitive("c1_2"));
TPad *c1_3 = (TPad*)(c1->GetPrimitive("c1_3"));
TPad *c1_4 = (TPad*)(c1->GetPrimitive("c1_4"));
c1_1->Draw();
c1_2->Draw();
c1_3->Draw();
c1_4->Draw();
c1->cd(1);
TH1F *h1= new TH1F("h1","test1",100,-3,3);
TH1F *h2= new TH1F("h2","test2",100,-3,3);
TH1F *h3= new TH1F("h3","test3",100,-3,3);
TH1F *h4= new TH1F("h4","test4",100,-3,3);
for (;;){
while (m!=1){
h1->FillRandom("gaus",10);
h2->FillRandom("gaus",2);
h3->FillRandom("gaus",50);
h4->FillRandom("gaus",20);
h1->Draw();
//c1_2->Draw();
c1->cd(2);
h2->Draw();
//c1_3->Draw();
c1->cd(3);
h3->Draw();
//c1_4->Draw();
c1->cd(4);
h4->Draw();
c1->cd(1);
c1->Update();
gSystem->ProcessEvents();
if (gROOT->IsInterrupted()) m=1; //if "view - interrupt" is selected
in window: exit loop
}
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