Dear Rooters,
I would like to do a Lorentz transformation to a 4-vector of a particle
going in x-direction. Itīs not clear to me the mechanism to declare the
Lorentz transformation matrix which I need to perform this operation :
/*
TLorentzRotation l;
TLorentzVector v;
...
v=l.VectorMultiplication(v);
v = l * v;
v.Transform(l);
v *= l;
*/
Then how can I put the components of this matrix l ?
Could anyone please give me a suggestion about how to do it?
Thank you very much,
Andres Felipe Osorio
Fisica - Universidad de los Andes
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