Ho ROOTers! Where can I find a list of all possible "options" to give in a class definition? For example I know that I have to use Int_t fUseless; //! if I don't want to stream this datamember. But what other things can I do? My other problem (using ROOT 2.25/03) is that I want to write single objects (in splitmode) in a tree without the fBits and fUniqueID. Some objects have other objects which again have fBits and fUniqueID. This totals to 100 branches just for those variables I don't need. This is what I do: tree->Branch("Kinematics", "H1LtKine", &fKine, 16000, 1) ... Is there a way to not create branches for fBits and fUniqueID? Cheers, Ingo
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