Ho ROOTers!
Where can I find a list of all possible "options" to give in a class
definition?
For example I know that I have to use
Int_t fUseless; //!
if I don't want to stream this datamember. But what other things can I do?
My other problem (using ROOT 2.25/03) is that I want to write single
objects (in splitmode) in a tree without the fBits and fUniqueID. Some
objects have other objects which again have fBits and fUniqueID. This
totals to 100 branches just for those variables I don't need.
This is what I do:
tree->Branch("Kinematics", "H1LtKine", &fKine, 16000, 1)
...
Is there a way to not create branches for fBits and fUniqueID?
Cheers,
Ingo
This archive was generated by hypermail 2b29 : Tue Jan 02 2001 - 11:50:40 MET