[ROOT] Fog in gVirtualGL and popup menu in interpreter

From: Suyong Choi (suyong@fnal.gov)
Date: Thu Oct 19 2000 - 18:34:55 MEST


Hi rooters,

There seems to be the capability to render using fogging in OpenGL display
through gVirtualGL calls. But I don't know how to use it. Any pointers?
There seem to be several constants defined in the GLConstants.h
kFOG  kFOG_COLOR       kFOG_DENSITY
,kFOG_END,          kFOG_HINT,        kFOG_INDEX
,kFOG_MODE,         kFOG_START

One other thing is whether there is a nifty way of creating a pop-up window
when I click on 3-D (TBRIK etc.) objects, overriding the default popup menus but in an
interpreter environment.

Regards,
Suyong Choi



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