Hi rooters, There seems to be the capability to render using fogging in OpenGL display through gVirtualGL calls. But I don't know how to use it. Any pointers? There seem to be several constants defined in the GLConstants.h kFOG kFOG_COLOR kFOG_DENSITY ,kFOG_END, kFOG_HINT, kFOG_INDEX ,kFOG_MODE, kFOG_START One other thing is whether there is a nifty way of creating a pop-up window when I click on 3-D (TBRIK etc.) objects, overriding the default popup menus but in an interpreter environment. Regards, Suyong Choi
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