Hi,
i have a server accepting messages ... either directly from objects or
passed over over a socket by clients. in first case the TBuffer is in
write mode so i have to do a little magick:
{
m->SetBufferOffset(2*sizeof(UInt_t));
m->SetReadMode();
YarEx(m);
m->SetWriteMode(); // without this line ~TMessage *fixes*
// the fBuffer => exception in delete
delete m;
}
is there a better way to do it?
thanx ...
cheers,
matevz
--
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Matevz Tadel, E-mail: Matevz.Tadel@ijs.si
Department of Experimental High Energy Physics F9
Jozef Stefan Institute, Jamova 39, P.o.Box 3000
SI-1001 Ljubljana, Slovenia
Tel.: +386-61-177-3674 Fax: +386-61-125-7074
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