Dear rooters, I have just succeeded to compile my ROOT (latest version) with OpenGL support. I am able to open a OpenGL window and look to my geometry. However, I find it somehow inferior in quality to the X3d viewer. Maybe I am doing something wrong. I would like to ask if somebody has a code example how to manipulate the objects displayed by OpenGL. I would like to use OpenGL for an event display (preferably an online eventdisplay). This means I am searching for Classes or methods that allow to change attributes of volumes like - in particular - the color while in OpenGL view mode. I don't want to close and reopen the OpenGL viewer each time I change someting. Is there some documentation smewhere on how to use OpenGl functionality from inside ROOT ??? Thanks in advance Tom -- Thomas Eberl Phone: (+49 89) 289 1 2425 Physik-Department E12, Technische Universitaet Muenchen James-Franck-Strasse *** D-85748 Garching b. Muenchen Email: Thomas.Eberl@physik.tu-muenchen.de
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