ROOT
6.06/09
Reference Guide
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This is the complete list of members for ROOT::Math::Transform3D, including all inherited members.
AssignFrom(const Rotation3D &r, const Vector &v) | ROOT::Math::Transform3D | protected |
AssignFrom(const Rotation3D &r) | ROOT::Math::Transform3D | protected |
AssignFrom(const Vector &v) | ROOT::Math::Transform3D | protected |
ETransform3DMatrixIndex enum name | ROOT::Math::Transform3D | |
fM | ROOT::Math::Transform3D | private |
GetComponents(IT begin, IT end) const | ROOT::Math::Transform3D | inline |
GetComponents(IT begin) const | ROOT::Math::Transform3D | inline |
GetComponents(double &xx, double &xy, double &xz, double &dx, double &yx, double &yy, double &yz, double &dy, double &zx, double &zy, double &zz, double &dz) const | ROOT::Math::Transform3D | inline |
GetDecomposition(AnyRotation &r, V &v) const | ROOT::Math::Transform3D | inline |
GetDecomposition(Rotation3D &r, Vector &v) const | ROOT::Math::Transform3D | inline |
GetRotation(AnyRotation &r) const | ROOT::Math::Transform3D | inline |
GetTransformMatrix(ForeignMatrix &m) const | ROOT::Math::Transform3D | inline |
GetTranslation(AnyVector &v) const | ROOT::Math::Transform3D | inline |
Inverse() const | ROOT::Math::Transform3D | inline |
Invert() | ROOT::Math::Transform3D | |
kDX enum value | ROOT::Math::Transform3D | |
kDY enum value | ROOT::Math::Transform3D | |
kDZ enum value | ROOT::Math::Transform3D | |
kXX enum value | ROOT::Math::Transform3D | |
kXY enum value | ROOT::Math::Transform3D | |
kXZ enum value | ROOT::Math::Transform3D | |
kYX enum value | ROOT::Math::Transform3D | |
kYY enum value | ROOT::Math::Transform3D | |
kYZ enum value | ROOT::Math::Transform3D | |
kZX enum value | ROOT::Math::Transform3D | |
kZY enum value | ROOT::Math::Transform3D | |
kZZ enum value | ROOT::Math::Transform3D | |
operator!=(const Transform3D &rhs) const | ROOT::Math::Transform3D | inline |
operator()(const Point &p) const | ROOT::Math::Transform3D | inline |
operator()(const Vector &v) const | ROOT::Math::Transform3D | inline |
operator()(const PositionVector3D< CoordSystem > &p) const | ROOT::Math::Transform3D | inline |
operator()(const DisplacementVector3D< CoordSystem > &v) const | ROOT::Math::Transform3D | inline |
operator()(const LorentzVector< CoordSystem > &q) const | ROOT::Math::Transform3D | inline |
operator()(const Plane3D &plane) const | ROOT::Math::Transform3D | |
operator*(const AVector &v) const | ROOT::Math::Transform3D | inline |
operator*(const Transform3D &t) const | ROOT::Math::Transform3D | inline |
operator*=(const Transform3D &t) | ROOT::Math::Transform3D | inline |
operator=(const ForeignMatrix &m) | ROOT::Math::Transform3D | inline |
operator==(const Transform3D &rhs) const | ROOT::Math::Transform3D | inline |
Point typedef | ROOT::Math::Transform3D | |
Rotation() const | ROOT::Math::Transform3D | inline |
Rotation() const | ROOT::Math::Transform3D | inline |
SetComponents(IT begin, IT end) | ROOT::Math::Transform3D | inline |
SetComponents(double xx, double xy, double xz, double dx, double yx, double yy, double yz, double dy, double zx, double zy, double zz, double dz) | ROOT::Math::Transform3D | inline |
SetIdentity() | ROOT::Math::Transform3D | protected |
SetTransformMatrix(const ForeignMatrix &m) | ROOT::Math::Transform3D | inline |
Transform(const PositionVector3D< CoordSystem, Tag1 > &p1, PositionVector3D< CoordSystem, Tag2 > &p2) const | ROOT::Math::Transform3D | inline |
Transform(const DisplacementVector3D< CoordSystem, Tag1 > &v1, DisplacementVector3D< CoordSystem, Tag2 > &v2) const | ROOT::Math::Transform3D | inline |
Transform3D() | ROOT::Math::Transform3D | inline |
Transform3D(IT begin, IT end) | ROOT::Math::Transform3D | inline |
Transform3D(const Rotation3D &r, const Vector &v) | ROOT::Math::Transform3D | inline |
Transform3D(const Rotation3D &r, const Translation3D &t) | ROOT::Math::Transform3D | inline |
Transform3D(const ARotation &r, const DisplacementVector3D< CoordSystem, Tag > &v) | ROOT::Math::Transform3D | inline |
Transform3D(const ARotation &r, const Translation3D &t) | ROOT::Math::Transform3D | inline |
Transform3D(const Rotation3D &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const AxisAngle &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const EulerAngles &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const Quaternion &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const RotationZYX &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const RotationX &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const RotationY &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const RotationZ &r) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const DisplacementVector3D< CoordSystem, Tag > &v) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const Vector &v) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const Translation3D &t) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(const Point &fr0, const Point &fr1, const Point &fr2, const Point &to0, const Point &to1, const Point &to2) | ROOT::Math::Transform3D | |
Transform3D(const ForeignMatrix &m) | ROOT::Math::Transform3D | inlineexplicit |
Transform3D(double xx, double xy, double xz, double dx, double yx, double yy, double yz, double dy, double zx, double zy, double zz, double dz) | ROOT::Math::Transform3D | inline |
Translation() const | ROOT::Math::Transform3D | inline |
Vector typedef | ROOT::Math::Transform3D |