Binomial(unsigned int ntot, double prob) | ROOT::Math::Random< Engine > | inline |
BreitWigner(double mean=0., double gamma=1) | ROOT::Math::Random< Engine > | inline |
ChiSquare(double nu) | ROOT::Math::Random< Engine > | inline |
Circle(double &x, double &y, double r=1) | ROOT::Math::Random< Engine > | inline |
EngineBaseType typedef | ROOT::Math::Random< Engine > | |
EngineSize() const | ROOT::Math::Random< Engine > | inline |
Exp(double tau) | ROOT::Math::Random< Engine > | inline |
FDist(double nu1, double nu2) | ROOT::Math::Random< Engine > | inline |
fEngine | ROOT::Math::Random< Engine > | private |
fFunctions | ROOT::Math::Random< Engine > | private |
Functions() | ROOT::Math::Random< Engine > | inline |
Gamma(double a, double b) | ROOT::Math::Random< Engine > | inline |
Gaus(double mean=0, double sigma=1) | ROOT::Math::Random< Engine > | inline |
Integer() | ROOT::Math::Random< Engine > | inline |
Landau(double m=0, double s=1) | ROOT::Math::Random< Engine > | inline |
LogNormal(double zeta, double sigma) | ROOT::Math::Random< Engine > | inline |
Multinomial(unsigned int ntot, const std::vector< double > &p) | ROOT::Math::Random< Engine > | inline |
NegativeBinomial(double n, double prob) | ROOT::Math::Random< Engine > | inline |
operator()() | ROOT::Math::Random< Engine > | inline |
Poisson(double mu) | ROOT::Math::Random< Engine > | inline |
Random() | ROOT::Math::Random< Engine > | inline |
Random(unsigned int seed) | ROOT::Math::Random< Engine > | inlineexplicit |
Rndm() | ROOT::Math::Random< Engine > | inline |
RndmArray(int n, double *array) | ROOT::Math::Random< Engine > | inline |
RndmFunctions typedef | ROOT::Math::Random< Engine > | |
Rng() | ROOT::Math::Random< Engine > | inline |
SetSeed(int seed) | ROOT::Math::Random< Engine > | inline |
Sphere(double &x, double &y, double &z, double r=1) | ROOT::Math::Random< Engine > | inline |
tDist(double nu) | ROOT::Math::Random< Engine > | inline |
Type() const | ROOT::Math::Random< Engine > | inline |
Uniform(double a, double b) | ROOT::Math::Random< Engine > | inline |
Uniform(double a=1.0) | ROOT::Math::Random< Engine > | inline |
Uniform2(double a, double b) | ROOT::Math::Random< Engine > | inline |