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ROOT
6.06/09
Reference Guide
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Go to the documentation of this file.
7 #pragma link C++ function ROOT::Math::Rotation3D::Rotation3D (double *, double*);
8 #pragma link C++ function ROOT::Math::Rotation3D::Rotation3D (ROOT::Math::XYZVector &, ROOT::Math::XYZVector &,ROOT::Math::XYZVector &);
9 #pragma link C++ function ROOT::Math::Rotation3D::SetComponents (ROOT::Math::XYZVector &, ROOT::Math::XYZVector &,ROOT::Math::XYZVector &);
10 #pragma link C++ function ROOT::Math::Rotation3D::SetComponents (double *, double *);
11 #pragma link C++ function ROOT::Math::Rotation3D::GetComponents (double *);
12 #pragma link C++ function ROOT::Math::Rotation3D::GetComponents (double *, double *);
13 #pragma link C++ function ROOT::Math::Rotation3D::operator* (const ROOT::Math::XYZPoint &);
14 #pragma link C++ function ROOT::Math::Rotation3D::operator* (const ROOT::Math::XYZVector &);
15 #pragma link C++ function ROOT::Math::Rotation3D::operator* (const ROOT::Math::XYZTVector &);
26 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::Rotation3D &);
27 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::EulerAngles &);
28 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::RotationZYX &);
29 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::RotationX &);
30 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::RotationY &);
31 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::RotationZ &);
32 #pragma link C++ function ROOT::Math::AxisAngle::operator= (const ROOT::Math::Quaternion &);
33 #pragma link C++ function ROOT::Math::AxisAngle::AxisAngle (ROOT::Math::XYZVector &, double);
34 #pragma link C++ function ROOT::Math::AxisAngle::AxisAngle (double *, double*);
35 #pragma link C++ function ROOT::Math::AxisAngle::SetComponents (double *, double *);
36 #pragma link C++ function ROOT::Math::AxisAngle::GetComponents (double *);
37 #pragma link C++ function ROOT::Math::AxisAngle::operator* (const ROOT::Math::XYZPoint &);
38 #pragma link C++ function ROOT::Math::AxisAngle::operator* (const ROOT::Math::XYZVector &);
39 #pragma link C++ function ROOT::Math::AxisAngle::operator* (const ROOT::Math::XYZTVector &);
48 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::Rotation3D &);
49 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::AxisAngle &);
50 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::Quaternion &);
51 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::RotationZYX &);
52 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::RotationX &);
53 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::RotationY &);
54 #pragma link C++ function ROOT::Math::EulerAngles::operator= (const ROOT::Math::RotationZ &);
55 #pragma link C++ function ROOT::Math::EulerAngles::SetComponents (double *, double *);
56 #pragma link C++ function ROOT::Math::EulerAngles::GetComponents (double *);
57 #pragma link C++ function ROOT::Math::EulerAngles::operator* (const ROOT::Math::XYZPoint &);
58 #pragma link C++ function ROOT::Math::EulerAngles::operator* (const ROOT::Math::XYZVector &);
59 #pragma link C++ function ROOT::Math::EulerAngles::operator* (const ROOT::Math::XYZTVector &);
68 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::Rotation3D &);
69 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::AxisAngle &);
70 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::EulerAngles &);
71 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::RotationZYX &);
72 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::RotationX &);
73 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::RotationY &);
74 #pragma link C++ function ROOT::Math::Quaternion::operator= (const ROOT::Math::RotationZ &);
75 #pragma link C++ function ROOT::Math::Quaternion::SetComponents (double *, double *);
76 #pragma link C++ function ROOT::Math::Quaternion::GetComponents (double *);
77 #pragma link C++ function ROOT::Math::Quaternion::operator* (const ROOT::Math::XYZPoint &);
78 #pragma link C++ function ROOT::Math::Quaternion::operator* (const ROOT::Math::XYZVector &);
79 #pragma link C++ function ROOT::Math::Quaternion::operator* (const ROOT::Math::XYZTVector &);
88 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::Rotation3D &);
89 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::AxisAngle &);
90 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::EulerAngles &);
91 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::Quaternion &);
92 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::RotationX &);
93 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::RotationY &);
94 #pragma link C++ function ROOT::Math::RotationZYX::operator= (const ROOT::Math::RotationZ &);
95 #pragma link C++ function ROOT::Math::RotationZYX::SetComponents (double *, double *);
96 #pragma link C++ function ROOT::Math::RotationZYX::GetComponents (double *);
97 #pragma link C++ function ROOT::Math::RotationZYX::operator* (const ROOT::Math::XYZPoint &);
98 #pragma link C++ function ROOT::Math::RotationZYX::operator* (const ROOT::Math::XYZVector &);
99 #pragma link C++ function ROOT::Math::RotationZYX::operator* (const ROOT::Math::XYZTVector &);
101 #pragma link C++ function ROOT::Math::RotationX::operator* (const ROOT::Math::XYZPoint &);
102 #pragma link C++ function ROOT::Math::RotationX::operator* (const ROOT::Math::XYZVector &);
103 #pragma link C++ function ROOT::Math::RotationX::operator* (const ROOT::Math::XYZTVector &);
105 #pragma link C++ function ROOT::Math::RotationY::operator* (const ROOT::Math::XYZPoint &);
106 #pragma link C++ function ROOT::Math::RotationY::operator* (const ROOT::Math::XYZVector &);
107 #pragma link C++ function ROOT::Math::RotationY::operator* (const ROOT::Math::XYZTVector &);
109 #pragma link C++ function ROOT::Math::RotationZ::operator* (const ROOT::Math::XYZPoint &);
110 #pragma link C++ function ROOT::Math::RotationZ::operator* (const ROOT::Math::XYZVector &);
111 #pragma link C++ function ROOT::Math::RotationZ::operator* (const ROOT::Math::XYZTVector &);
114 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::Rotation3D &,const ROOT::Math::Translation3D &);
115 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::AxisAngle &,const ROOT::Math::Translation3D &);
116 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::EulerAngles &,const ROOT::Math::Translation3D &);
117 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::RotationZYX &,const ROOT::Math::Translation3D &);
118 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::Quaternion &,const ROOT::Math::Translation3D &);
119 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::RotationX &,const ROOT::Math::Translation3D &);
120 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::RotationY &,const ROOT::Math::Translation3D &);
121 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (const ROOT::Math::RotationZ &,const ROOT::Math::Translation3D &);
122 #pragma link C++ function ROOT::Math::Transform3D::Transform3D (double *, double*);
124 #pragma link C++ function ROOT::Math::Transform3D::SetComponents (double *, double *);
125 #pragma link C++ function ROOT::Math::Transform3D::GetComponents (double *);
127 #pragma link C++ function ROOT::Math::Transform3D::GetRotation ( ROOT::Math::Rotation3D &);
128 #pragma link C++ function ROOT::Math::Transform3D::GetRotation ( ROOT::Math::RotationZYX &);
129 #pragma link C++ function ROOT::Math::Transform3D::GetRotation ( ROOT::Math::AxisAngle &);
130 #pragma link C++ function ROOT::Math::Transform3D::GetRotation ( ROOT::Math::EulerAngles &);
131 #pragma link C++ function ROOT::Math::Transform3D::GetRotation ( ROOT::Math::Quaternion &);
132 #pragma link C++ function ROOT::Math::Transform3D::GetDecomposition ( ROOT::Math::RotationZYX &,ROOT::Math::XYZVector &);
133 #pragma link C++ function ROOT::Math::Transform3D::GetDecomposition ( ROOT::Math::AxisAngle &,ROOT::Math::XYZVector &);
134 #pragma link C++ function ROOT::Math::Transform3D::GetDecomposition ( ROOT::Math::EulerAngles &,ROOT::Math::XYZVector &);
135 #pragma link C++ function ROOT::Math::Transform3D::GetDecomposition ( ROOT::Math::Quaternion &,ROOT::Math::XYZVector &);
136 #pragma link C++ function ROOT::Math::Transform3D::operator* (const ROOT::Math::XYZPoint &);
137 #pragma link C++ function ROOT::Math::Transform3D::operator* (const ROOT::Math::XYZVector &);
138 #pragma link C++ function ROOT::Math::Transform3D::operator* (const ROOT::Math::XYZTVector &);
141 #pragma link C++ function ROOT::Math::LorentzRotation::LorentzRotation (double *, double*);
142 #pragma link C++ function ROOT::Math::LorentzRotation::SetComponents (double *, double *);
143 #pragma link C++ function ROOT::Math::LorentzRotation::GetComponents (double *);
144 #pragma link C++ function ROOT::Math::LorentzRotation::operator* (const ROOT::Math::XYZTVector &);
148 #pragma link C++ function ROOT::Math::Boost::Boost (double *, double*);
149 #pragma link C++ function ROOT::Math::Boost::SetComponents (const ROOT::Math::XYZVector &);
150 #pragma link C++ function ROOT::Math::Boost::SetComponents (double *, double *);
151 #pragma link C++ function ROOT::Math::Boost::GetComponents (double *);
152 #pragma link C++ function ROOT::Math::Boost::operator* (const ROOT::Math::XYZTVector &);
155 #pragma link C++ function ROOT::Math::BoostX::operator* (const ROOT::Math::XYZTVector &);
157 #pragma link C++ function ROOT::Math::BoostY::operator* (const ROOT::Math::XYZTVector &);
159 #pragma link C++ function ROOT::Math::BoostZ::operator* (const ROOT::Math::XYZTVector &);
164 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationX &, const ROOT::Math::Rotation3D &);
165 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationY &, const ROOT::Math::Rotation3D &);
166 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationZ &, const ROOT::Math::Rotation3D &);
168 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationX &, const ROOT::Math::RotationY &);
169 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationX &, const ROOT::Math::RotationZ &);
170 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationY &, const ROOT::Math::RotationX &);
171 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationY &, const ROOT::Math::RotationZ &);
172 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationZ &, const ROOT::Math::RotationX &);
173 #pragma link C++ function ROOT::Math::operator* (const ROOT::Math::RotationZ &, const ROOT::Math::RotationY &);