triangles.C: generate small triangles randomly in the canvas.
void triangles(Int_t ntriangles=50) {
//generate small triangles randomly in the canvas.
//Each triangle has a unique id and a random color in the color palette
//root > .x triangles.C
//then click on any triangle. A message showing the triangle number
//and its color will be printed.
//Author: Rene Brun
TCanvas *c1 = new TCanvas("c1","triangles",10,10,700,700);
TRandom r;
Double_t dx = 0.2; Double_t dy = 0.2;
Int_t ncolors = gStyle->GetNumberOfColors();
Double_t x[4],y[4];
TColor *c;
Int_t ci;
for (Int_t i=0;i<ntriangles;i++) {
x[0] = r.Uniform(.05,.95); y[0] = r.Uniform(.05,.95);
x[1] = x[0] + dx*r.Rndm(); y[1] = y[0] + dy*r.Rndm();
x[2] = x[1] - dx*r.Rndm(); y[2] = y[1] - dy*r.Rndm();
x[3] = x[0]; y[3] = y[0];
TPolyLine *pl = new TPolyLine(4,x,y);
pl->SetUniqueID(i);
ci = ncolors*r.Rndm();
c = gROOT->GetColor(ci);
c->SetAlpha(r.Rndm());
pl->SetFillColor(ci);
pl->Draw("f");
}
c1->AddExec("ex","TriangleClicked()");
}
void TriangleClicked() {
//this action function is called whenever you move the mouse
//it just prints the id of the picked triangle
//you can add graphics actions instead
int event = gPad->GetEvent();
if (event != 11) return; //may be comment this line
TObject *select = gPad->GetSelected();
if (!select) return;
if (select->InheritsFrom(TPolyLine::Class())) {
TPolyLine *pl = (TPolyLine*)select;
printf("You have clicked triangle %d, color=%d\n",
pl->GetUniqueID(),pl->GetFillColor());
}
}