// @(#)root/eve:$Id$ // Author: Matevz Tadel 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TEveArrow.h" #include "TEveTrans.h" //______________________________________________________________________________ // // TEveElement class used for display of a thick arrow. ClassImp(TEveArrow); //______________________________________________________________________________ TEveArrow::TEveArrow(Float_t xVec, Float_t yVec, Float_t zVec, Float_t xOrg, Float_t yOrg, Float_t zOrg): TEveElement(fColor), TNamed("TEveArrow", ""), TAtt3D(), TAttBBox(), fTubeR(0.02), fConeR(0.04), fConeL(0.08), fOrigin(xOrg, yOrg, zOrg), fVector(xVec, yVec, zVec), fDrawQuality(10) { // Constructor. // Org - starting point. // Vec - vector from start to end of the arrow. fCanEditMainColor = kTRUE; fCanEditMainTransparency = kTRUE; } //______________________________________________________________________________ void TEveArrow::ComputeBBox() { // Compute bounding-box of the arrow. TEveVector a, b; fVector.OrthoNormBase(a, b); Float_t r = TMath::Max(fTubeR, fConeR); a *= r; b *= r; TEveVector end(fOrigin + fVector); BBoxZero(); BBoxCheckPoint(fOrigin + a + b); BBoxCheckPoint(fOrigin + a - b); BBoxCheckPoint(fOrigin - a - b); BBoxCheckPoint(fOrigin - a + b); BBoxCheckPoint(end + a + b); BBoxCheckPoint(end + a - b); BBoxCheckPoint(end - a - b); BBoxCheckPoint(end - a + b); } //______________________________________________________________________________ void TEveArrow::Paint(Option_t*) { // Paint object. // This is for direct rendering (using TEveArrowGL class). PaintStandard(this); }