// @(#)root/gl:$Id$ // Author: Matevz Tadel, Feb 2007 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLSceneBase_H #define ROOT_TGLSceneBase_H #include "TGLLockable.h" #include "TGLBoundingBox.h" #include <TString.h> #include <list> class TGLViewerBase; class TGLSceneInfo; class TGLClip; class TGLRnrCtx; class TGLLogicalShape; class TGLSelectRecord; // Avoid TObject inheritance due to clash with TObject::Draw as well // as possible inheritance of TGLPadScene from VierualViewer3D. class TGLSceneBase : public TGLLockable // : public TObject / TNamed { private: TGLSceneBase(const TGLSceneBase&); // Not implemented TGLSceneBase& operator=(const TGLSceneBase&); // Not implemented static UInt_t fgSceneIDSrc; protected: UInt_t fSceneID; // Unique scene id. TString fName; // Object identifier. TString fTitle; // Object title. UInt_t fTimeStamp; // Counter increased on every update. UInt_t fMinorStamp; // Counter increased on minimal update. Short_t fLOD; // Scene-lod. Short_t fStyle; // Scene-style. Float_t fWFLineW; // Scene wire-frame line-width. Float_t fOLLineW; // Scene outline line-width. TGLClip * fClip; // Scene clipping-plane. Bool_t fSelectable; // Objects in the scene are selectable. // BoundingBox mutable TGLBoundingBox fBoundingBox; // bounding box for scene (axis aligned) - lazy update - use BoundingBox() to access mutable Bool_t fBoundingBoxValid; // bounding box valid? Bool_t fDoFrustumCheck; // Perform global frustum-check in UpdateSceneInfo() Bool_t fDoClipCheck; // Perform global clip-plane-check in UpdateSceneInfo() // Interface to other components typedef std::list<TGLViewerBase*> ViewerList_t; typedef std::list<TGLViewerBase*>::iterator ViewerList_i; ViewerList_t fViewers; Bool_t fAutoDestruct; // Possible future extensions // TGLMatrix fGlobalTrans; public: TGLSceneBase(); virtual ~TGLSceneBase(); void AddViewer(TGLViewerBase* viewer); void RemoveViewer(TGLViewerBase* viewer); void TagViewersChanged(); virtual const char* LockIdStr() const; virtual const char *GetName() const { return fName; } virtual const char *GetTitle() const { return fTitle; } virtual void SetName (const char *name) { fName = name; } virtual void SetTitle(const char *title) { fTitle = title; } virtual void SetNameTitle(const char *name, const char *title) { SetName(name); SetTitle(title); } virtual TGLSceneInfo* CreateSceneInfo(TGLViewerBase* view); virtual void RebuildSceneInfo(TGLRnrCtx& ctx); virtual void UpdateSceneInfo(TGLRnrCtx& ctx); virtual void LodifySceneInfo(TGLRnrCtx& ctx); // Rendering virtual void PreDraw (TGLRnrCtx& rnrCtx); virtual void PreRender (TGLRnrCtx& rnrCtx); virtual void Render (TGLRnrCtx& rnrCtx); virtual void RenderOpaque (TGLRnrCtx& rnrCtx); virtual void RenderTransp (TGLRnrCtx& rnrCtx); virtual void RenderSelOpaque(TGLRnrCtx& rnrCtx); virtual void RenderSelTransp(TGLRnrCtx& rnrCtx); virtual void RenderSelOpaqueForHighlight(TGLRnrCtx& rnrCtx); virtual void RenderSelTranspForHighlight(TGLRnrCtx& rnrCtx); virtual void PostRender(TGLRnrCtx& rnrCtx); virtual void PostDraw (TGLRnrCtx& rnrCtx); virtual TGLLogicalShape* FindLogical(TObject*) const { return 0; } // Selection interface virtual Bool_t ResolveSelectRecord(TGLSelectRecord& rec, Int_t curIdx); // Getters & setters UInt_t GetTimeStamp() const { return fTimeStamp; } void IncTimeStamp() { ++fTimeStamp; fMinorStamp = 1; } UInt_t GetMinorStamp() const { return fMinorStamp; } void IncMinorStamp() { ++fMinorStamp; } Short_t LOD() const { return fLOD; } void SetLOD(Short_t lod) { fLOD = lod; } Short_t Style() const { return fStyle; } void SetStyle(Short_t st) { fStyle = st; } TGLClip* Clip() const { return fClip; } void SetClip(TGLClip *p) { fClip = p; } Bool_t GetSelectable() const { return fSelectable; } void SetSelectable(Bool_t a) { fSelectable = a; } Bool_t GetAutoDestruct() const { return fAutoDestruct; } void SetAutoDestruct(Bool_t a) { fAutoDestruct = a; } // BoundingBox virtual void CalcBoundingBox() const = 0; void InvalidateBoundingBox() { fBoundingBoxValid = kFALSE; } const TGLBoundingBox& BoundingBox() const { if (!fBoundingBoxValid) CalcBoundingBox(); return fBoundingBox; } ClassDef(TGLSceneBase, 0) // Base-class for OpenGL scenes. }; // endclass TGLSceneBase #endif