glvox1.C: This macro demonstrates how to use "glcol" option for TH3.
// This macro demonstrates how to use "glcol" option for TH3.
// Author: Timur Pocheptsov
void glvox1()
{
//Create and fill TH3.
const UInt_t nX = 30;
const Double_t xMin = -1., xMax = 1., xStep = (xMax - xMin) / (nX - 1);
const UInt_t nY = 30;
const Double_t yMin = -1., yMax = 1., yStep = (yMax - yMin) / (nY - 1);
const UInt_t nZ = 30;
const Double_t zMin = -1., zMax = 1., zStep = (zMax - zMin) / (nZ - 1);
TH3F *hist = new TH3F("glvoxel", "glvoxel", 30, -1., 1., 30, -1., 1., 30, -1., 1.);
//Fill the histogram to create a "sphere".
for (UInt_t i = 0; i < nZ; ++i) {
const Double_t z = zMin + i * zStep;
for (UInt_t j = 0; j < nY; ++j) {
const Double_t y = yMin + j * yStep;
for (UInt_t k = 0; k < nX; ++k) {
const Double_t x = xMin + k * xStep;
const Double_t val = 1. - (x * x + y * y + z * z);
hist->SetBinContent(k + 1, j + 1, i + 1, val);
}
}
}
gStyle->SetCanvasPreferGL(1);
gStyle->SetPalette(1);
hist->Draw("glcol");
}