// @(#)root/g3d:$Id$ // Author: Matevz Tadel 7/4/2006 /************************************************************************* * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TPointSet3D.h" #include "TClass.h" //______________________________________________________________________ // // TPolyMarker3D using TPointSet3DGL for direct OpenGL rendering. // Supports only elementary marker types: // 4, 20, 24 : round points, size in pixels; // 2, 3, 5 : crosses, size in scene units; // 28 : as above, line width 2 pixels; // all other : square points, size in pixels. // // Marker-size (from TAttMarker) is multiplied by 5! // // An identification of type TObject* can be assigned to each point // via SetPointId() method. Set the fOwnIds flag if the ids are owned // by the point-set and should be deleted when pointset is cleared or // destructed. // // Copy-constructor and assignment operator COPIES the ids if the are // not owned and CLONES them if they are owned. // // The ids are not streamed. ClassImp(TPointSet3D); //______________________________________________________________________________ TPointSet3D::TPointSet3D(const TPointSet3D &t) : TPolyMarker3D(t), TAttBBox(t), fOwnIds(kFALSE), fIds() { // Copy constructor. CopyIds(t); } //______________________________________________________________________________ TPointSet3D::~TPointSet3D() { // Destructor. ClearIds(); } //______________________________________________________________________________ void TPointSet3D::CopyIds(const TPointSet3D& t) { // Copy id objects from point-set 't'. fOwnIds = t.fOwnIds; fIds.Expand(t.fIds.GetSize()); if (fOwnIds) { for (Int_t i=0; i<t.fIds.GetSize(); ++i) fIds.AddAt(t.fIds.At(i)->Clone(), i); } else { for (Int_t i=0; i<t.fIds.GetSize(); ++i) fIds.AddAt(t.fIds.At(i), i); } } //______________________________________________________________________________ TPointSet3D& TPointSet3D::operator=(const TPointSet3D& t) { // Assignement operator. if (this != &t) { ClearIds(); TPolyMarker3D::operator=(t); CopyIds(t); } return *this; } //______________________________________________________________________________ void TPointSet3D::ComputeBBox() { // Compute the bounding box of this points set. if (Size() > 0) { BBoxInit(); Int_t n = Size(); Float_t* p = fP; for (Int_t i = 0; i < n; ++i, p += 3) { BBoxCheckPoint(p); } } else { BBoxZero(); } } //______________________________________________________________________________ void TPointSet3D::SetPointId(TObject* id) { // Set id of last point. // Use this method if you also use TPolyMarker3D::SetNextPoint(). SetPointId(fLastPoint, id); } //______________________________________________________________________________ void TPointSet3D::SetPointId(Int_t n, TObject* id) { // Set id of point n. if (n >= fN) return; if (fN > fIds.GetSize()) fIds.Expand(fN); fIds.AddAt(id, n); } //______________________________________________________________________________ void TPointSet3D::ClearIds() { // Clears the id-array. If ids are owned the TObjects are deleted. if (fOwnIds) { for (Int_t i=0; i<fIds.GetSize(); ++i) delete GetPointId(i); } fIds.Expand(0); } //______________________________________________________________________________ void TPointSet3D::PointSelected(Int_t n) { // This virtual method is called from TPointSet3DGL when a point is // selected. // At this point it just prints out n and id of the point (if it exists). // To make something useful out of this do: // a) subclass and re-implement this method; // b) extend this class to include TExec or some other kind of callback. TObject* id = GetPointId(n); printf("TPointSet3D::PointSelected n=%d, id=(%s*)0x%lx\n", n, id ? id->IsA()->GetName() : "void", (ULong_t)id); if (id) id->Print(); } //______________________________________________________________________________ void TPointSet3D::Streamer(TBuffer &R__b) { // Stream an object of class TPointSet3D. if (R__b.IsReading()) { R__b.ReadClassBuffer(TPointSet3D::Class(), this); if (fOwnIds) { Int_t n; R__b >> n; for (Int_t i=0; i<n; ++i) { TObject* o = (TObject*) R__b.ReadObjectAny(TObject::Class()); if (gDebug > 0) printf("Read[%2d]: ", i); o->Print(); } } } else { R__b.WriteClassBuffer(TPointSet3D::Class(), this); if (fOwnIds) { R__b << fIds.GetEntries(); TObject* o; TIter next(&fIds); while ((o = next())) { if (gDebug > 0) printf("Writing: "); o->Print(); R__b.WriteObjectAny(o, TObject::Class()); } } } }