// @(#)root/base:$Id$ // Author: Rene Brun 26/12/94 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ ////////////////////////////////////////////////////////////////////////// // // // TNamed // // // // The TNamed class is the base class for all named ROOT classes // // A TNamed contains the essential elements (name, title) // // to identify a derived object in containers, directories and files. // // Most member functions defined in this base class are in general // // overridden by the derived classes. // // // ////////////////////////////////////////////////////////////////////////// #include "Riostream.h" #include "Strlen.h" #include "TNamed.h" #include "TROOT.h" #include "TVirtualPad.h" #include "TClass.h" ClassImp(TNamed) //______________________________________________________________________________ TNamed::TNamed(const TNamed &named) : TObject(named),fName(named.fName),fTitle(named.fTitle) { // TNamed copy ctor. } //______________________________________________________________________________ TNamed& TNamed::operator=(const TNamed& rhs) { // TNamed assignment operator. if (this != &rhs) { TObject::operator=(rhs); fName = rhs.fName; fTitle = rhs.fTitle; } return *this; } //______________________________________________________________________________ void TNamed::Clear(Option_t *) { // Set name and title to empty strings (""). fName = ""; fTitle = ""; } //______________________________________________________________________________ TObject *TNamed::Clone(const char *newname) const { // Make a clone of an object using the Streamer facility. // If newname is specified, this will be the name of the new object. TNamed *named = (TNamed*)TObject::Clone(newname); if (newname && strlen(newname)) named->SetName(newname); return named; } //______________________________________________________________________________ Int_t TNamed::Compare(const TObject *obj) const { // Compare two TNamed objects. Returns 0 when equal, -1 when this is // smaller and +1 when bigger (like strcmp). if (this == obj) return 0; return fName.CompareTo(obj->GetName()); } //______________________________________________________________________________ void TNamed::Copy(TObject &obj) const { // Copy this to obj. TObject::Copy(obj); ((TNamed&)obj).fName = fName; ((TNamed&)obj).fTitle = fTitle; } //______________________________________________________________________________ void TNamed::FillBuffer(char *&buffer) { // Encode TNamed into output buffer. fName.FillBuffer(buffer); fTitle.FillBuffer(buffer); } //______________________________________________________________________________ void TNamed::ls(Option_t *) const { // List TNamed name and title. TROOT::IndentLevel(); cout <<"OBJ: " << IsA()->GetName() << "\t" << GetName() << "\t" << GetTitle() << " : " << Int_t(TestBit(kCanDelete)) << " at: "<<this<< endl; } //______________________________________________________________________________ void TNamed::Print(Option_t *) const { // Print TNamed name and title. cout <<"OBJ: " << IsA()->GetName() << "\t" << GetName() << "\t" << GetTitle() << endl; } //______________________________________________________________________________ void TNamed::SetName(const char *name) { // Change (i.e. set) the name of the TNamed. // WARNING: if the object is a member of a THashTable or THashList container // the container must be Rehash()'ed after SetName(). For example the list // of objects in the current directory is a THashList. fName = name; if (gPad && TestBit(kMustCleanup)) gPad->Modified(); } //______________________________________________________________________________ void TNamed::SetNameTitle(const char *name, const char *title) { // Change (i.e. set) all the TNamed parameters (name and title). // WARNING: if the name is changed and the object is a member of a // THashTable or THashList container the container must be Rehash()'ed // after SetName(). For example the list of objects in the current // directory is a THashList. fName = name; fTitle = title; if (gPad && TestBit(kMustCleanup)) gPad->Modified(); } //______________________________________________________________________________ void TNamed::SetTitle(const char *title) { // Change (i.e. set) the title of the TNamed. fTitle = title; if (gPad && TestBit(kMustCleanup)) gPad->Modified(); } //______________________________________________________________________________ Int_t TNamed::Sizeof() const { // Return size of the TNamed part of the TObject. Int_t nbytes = fName.Sizeof() + fTitle.Sizeof(); return nbytes; }