// @(#)root/g3d:$Id$ // Author: Nenad Buncic 19/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TGTRA.h" #include "TNode.h" #include "TMath.h" ClassImp(TGTRA) //______________________________________________________________________________ // Begin_Html <P ALIGN=CENTER> <IMG SRC="gif/gtra.gif"> </P> End_Html // GTRA is a general twisted trapezoid. The faces perpendicular to z are trapezia // and their centres are not necessarily on a line parallel to the z axis as the // TRAP; additionally, the faces may be twisted so that none of their edges are // parallel. It is a TRAP shape, except that it is twisted in the x-y plane as a // function of z. The parallel sides perpendicular to the z axis are rotated with // respect to the x axis by an angle TWIST, which is one of the parameters. The // shape is defined by the eight corners and is assumed to be constructed of // straight lines joining points on the boundary of the trapezoidal face at z=-DZ // to the corresponding points on the face at z=DZ. Divisions are not allowed. // It has 15 parameters: // // - name name of the shape // - title shape's title // - material (see TMaterial) // - dZ half-length along the z axis // - theta polar angle of the line joining the centre of the face // at -DZ to the centre of the one at +DZ // - phi azimuthal angle of the line joining the centre of // the face at -DZ to the centre of the one at +DZ // - twist twist angle of the faces parallel to the x-y plane // at z = +/- DZ around an axis parallel to z passing // through their centre // - h1 half-length along y of the face at -DZ // - bl1 half-length along x of the side at -H1 in y of // the face at -DZ in z // - tl1 half-length along x of the side at +H1 in y of the face // at -DZ in z // - alpha1 angle with respect to the y axis from the centre of // the side at -H1 in y to the centre of the side at // +H1 in y of the face at -DZ in z // - h2 half-length along y of the face at +DZ // - bL2 half-length along x of the side at -H2 in y of the face at // +DZ in z // // - tl2 half-length along x of the side at +H2 in y of the face // at +DZ in z // // - alpha2 angle with respect to the y axis from the centre of the side // at -H2 in y to the centre of the side at +H2 in y of the // face at +DZ in z //______________________________________________________________________________ TGTRA::TGTRA () { // GTRA shape default constructor. fTwist = 0.; fH1 = 0.; fBl1 = 0.; fTl1 = 0.; fAlpha1 = 0.; fH2 = 0.; fBl2 = 0.; fTl2 = 0.; fAlpha2 = 0.; } //______________________________________________________________________________ TGTRA::TGTRA (const char *name, const char *title, const char *material, Float_t dz, Float_t theta, Float_t phi, Float_t twist, Float_t h1, Float_t bl1, Float_t tl1, Float_t alpha1, Float_t h2, Float_t bl2, Float_t tl2, Float_t alpha2) : TBRIK (name, title, material, theta, phi, dz) { // GTRA shape normal constructor fTwist = twist; fH1 = h1; fBl1 = bl1; fTl1 = tl1; fAlpha1 = alpha1; fH2 = h2; fBl2 = bl2; fTl2 = tl2; fAlpha2 = alpha2; } //______________________________________________________________________________ TGTRA::~TGTRA () { // GTRA shape default destructor } //______________________________________________________________________________ void TGTRA::SetPoints (Double_t *points) const { // Create GTRA points Double_t x, y, dx, dy, dx1, dx2, dz, theta, phi, alpha1, alpha2, twist; const Float_t pi = Float_t (TMath::Pi()); alpha1 = fAlpha1 * pi/180.0; alpha2 = fAlpha2 * pi/180.0; theta = TBRIK::fDx * pi/180.0; phi = TBRIK::fDy * pi/180.0; twist = fTwist * pi/180.0; dx = 2*fDz*TMath::Sin(theta)*TMath::Cos(phi); dy = 2*fDz*TMath::Sin(theta)*TMath::Sin(phi); dz = TBRIK::fDz; dx1 = 2*fH1*TMath::Tan(alpha1); dx2 = 2*fH2*TMath::Tan(alpha2); if (points) { points[ 0] = -fBl1; points[ 1] = -fH1; points[ 2] = -dz; points[ 9] = fBl1; points[10] = -fH1; points[11] = -dz; points[ 6] = fTl1+dx1; points[ 7] = fH1; points[ 8] = -dz; points[ 3] = -fTl1+dx1; points[4] = fH1; points[5] = -dz; points[12] = -fBl2+dx; points[13] = -fH2+dy; points[14] = dz; points[21] = fBl2+dx; points[22] = -fH2+dy; points[23] = dz; points[18] = fTl2+dx+dx2; points[19] = fH2+dy; points[20] = dz; points[15] = -fTl2+dx+dx2; points[16] = fH2+dy; points[17] = dz; for (Int_t i = 12; i < 24; i+=3) { x = points[i]; y = points[i+1]; points[i] = x*TMath::Cos(twist) + y*TMath::Sin(twist); points[i+1] = -x*TMath::Sin(twist) + y*TMath::Cos(twist); } } }