#ifndef ROOT_TGLText
#define ROOT_TGLText
#ifndef ROOT_TAttText
#include "TAttText.h"
#endif
class FTFont;
class TGLText : public TAttText {
private:
TGLText(const TGLText&);
TGLText& operator=(const TGLText&);
Double_t fX;
Double_t fY;
Double_t fZ;
Double_t fAngle1;
Double_t fAngle2;
Double_t fAngle3;
FTFont* fGLTextFont;
public:
TGLText();
TGLText(Double_t x, Double_t y, Double_t z, const char *text);
virtual ~TGLText();
FTFont* GetFont() { return fGLTextFont; }
void SetGLTextAngles(Double_t a1, Double_t a2, Double_t a3);
void SetGLTextFont(Font_t fontnumber);
void PaintGLText(Double_t x, Double_t y, Double_t z, const char *text);
void PaintBBox(const char *text);
void BBox(const char* string, float& llx, float& lly, float& llz,
float& urx, float& ury, float& urz);
ClassDef(TGLText,0)
};
#endif