// @(#)root/gl:$Id$ // Author: Matevz Tadel, Feb 2007 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLLightSetEditor_H #define ROOT_TGLLightSetEditor_H #include <TGedFrame.h> class TGButton; class TGLLightSet; class TGLLightSetSubEditor : public TGVerticalFrame { private: TGLLightSetSubEditor(const TGLLightSetSubEditor&); // Not implemented TGLLightSetSubEditor& operator=(const TGLLightSetSubEditor&); // Not implemented protected: TGLLightSet *fM; TGGroupFrame *fLightFrame; TGButton *fTopLight; TGButton *fRightLight; TGButton *fBottomLight; TGButton *fLeftLight; TGButton *fFrontLight; TGButton *fSpecularLight; TGButton* MakeLampButton(const char* name, Int_t wid, TGCompositeFrame* parent); public: TGLLightSetSubEditor(const TGWindow* p); virtual ~TGLLightSetSubEditor() {} void SetModel(TGLLightSet* m); void Changed(); //*SIGNAL* void DoButton(); ClassDef(TGLLightSetSubEditor, 0) // Sub-editor for TGLLightSet. }; class TGLLightSetEditor : public TGedFrame { private: TGLLightSetEditor(const TGLLightSetEditor&); // Not implemented TGLLightSetEditor& operator=(const TGLLightSetEditor&); // Not implemented protected: TGLLightSet *fM; // fModel dynamic-casted to TGLLightSetEditor TGLLightSetSubEditor *fSE; public: TGLLightSetEditor(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground()); virtual ~TGLLightSetEditor(); virtual void SetModel(TObject* obj); ClassDef(TGLLightSetEditor, 1) // Editor for TGLLightSet. }; // endclass TGLLightSetEditor #endif