// @(#)root/mathmore:$Id: GSLRndmEngines.h 37441 2010-12-09 16:27:54Z moneta $ // Author: L. Moneta, A. Zsenei 08/2005 /********************************************************************** * * * Copyright (c) 2004 ROOT Foundation, CERN/PH-SFT * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this library (see file COPYING); if not, write * * to the Free Software Foundation, Inc., 59 Temple Place, Suite * * 330, Boston, MA 02111-1307 USA, or contact the author. * * * **********************************************************************/ // Header file for class GSLRandom // // Created by: moneta at Sun Nov 21 16:26:03 2004 // // Last update: Sun Nov 21 16:26:03 2004 // #ifndef ROOT_Math_GSLRndmEngines #define ROOT_Math_GSLRndmEngines #include <string> #include <vector> namespace ROOT { namespace Math { class GSLRngWrapper; //_________________________________________________________________ /** GSLRandomEngine Base class for all GSL random engines, normally user instantiate the derived classes which creates internally the generator. The main GSL generators (see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html"> here</A>) are available as derived classes In addition to generate uniform numbers it provides method for generating numbers according to pre-defined distributions using the GSL functions from <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-Number-Distributions.html"> GSL random number distributions</A>. @ingroup Random */ class GSLRandomEngine { public: /** default constructor. No creation of rng is done. If then Initialize() is called an engine is created based on default GSL type (MT) */ GSLRandomEngine(); /** create from an existing rng. User manage the rng pointer which is then deleted olny by calling Terminate() */ GSLRandomEngine( GSLRngWrapper * rng); /** initialize the generator If no rng is present the default one based on Mersenne and Twister is created */ void Initialize(); /** delete pointer to contained rng */ void Terminate(); /** call Terminate() */ virtual ~GSLRandomEngine(); /** Generate a random number between ]0,1] 0 is excluded and 1 is included */ double operator() () const; /** Generate an integer number between [0,max-1] (including 0 and max-1) if max is larger than available range of algorithm an error message is printed and zero is returned */ unsigned int RndmInt(unsigned int max) const; /** Generate an array of random numbers. The iterators points to the random numbers */ template<class Iterator> void RandomArray(Iterator begin, Iterator end) const { for ( Iterator itr = begin; itr != end; ++itr ) { *itr = this->operator()(); } } /** Generate an array of random numbers The iterators points to the random numbers */ void RandomArray(double * begin, double * end) const; /** return name of generator */ std::string Name() const; /** return the state size of generator */ unsigned int Size() const; /** set the random generator seed */ void SetSeed(unsigned int seed) const; /** @name Random Distributions Implemented using the <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-Number-Distributions.html"> GSL Random number Distributions</A> **/ //@{ /** Gaussian distribution - default method is Box-Muller (polar method) */ double Gaussian(double sigma) const; /** Gaussian distribution - Ziggurat method */ double GaussianZig(double sigma) const; /** Gaussian distribution - Ratio method */ double GaussianRatio(double sigma) const; /** Gaussian Tail distribution */ double GaussianTail(double a, double sigma) const; /** Bivariate Gaussian distribution with correlation */ void Gaussian2D(double sigmaX, double sigmaY, double rho, double &x, double &y) const; /** Exponential distribution */ double Exponential(double mu) const; /** Cauchy distribution */ double Cauchy(double a) const; /** Landau distribution */ double Landau() const; /** Gamma distribution */ double Gamma(double a, double b) const; /** Log Normal distribution */ double LogNormal(double zeta, double sigma) const; /** Chi square distribution */ double ChiSquare(double nu) const; /** F distrbution */ double FDist(double nu1, double nu2) const; /** t student distribution */ double tDist(double nu) const; /** generate random numbers in a 2D circle of radious 1 */ void Dir2D(double &x, double &y) const; /** generate random numbers in a 3D sphere of radious 1 */ void Dir3D(double &x, double &y, double &z) const; /** Poisson distribution */ unsigned int Poisson(double mu) const; /** Binomial distribution */ unsigned int Binomial(double p, unsigned int n) const; /** Negative Binomial distribution */ unsigned int NegativeBinomial(double p, double n) const; /** Multinomial distribution */ std::vector<unsigned int> Multinomial( unsigned int ntot, const std::vector<double> & p ) const; //@} protected: /// internal method used by the derived class to set the type of generators void SetType(GSLRngWrapper * r) { fRng = r; } private: GSLRngWrapper * fRng; // pointer to GSL generator wrapper (managed by the class) mutable unsigned int fCurTime; // current time used to seed the generator }; //_____________________________________________________________________________________ /** Mersenne-Twister generator gsl_rng_mt19937 from <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngMT : public GSLRandomEngine { public: GSLRngMT(); }; //_____________________________________________________________________________________ /** Old Ranlux generator (James, Luscher) (default luxury level, p = 223) (This is eequivalent to TRandom1 with default luxury level) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngRanLux : public GSLRandomEngine { public: GSLRngRanLux(); }; //_____________________________________________________________________________________ /** Second generation of Ranlux generator for single precision with luxury level of 1 (It throws away 202 values for every 12 used) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngRanLuxS1 : public GSLRandomEngine { public: GSLRngRanLuxS1(); }; typedef GSLRngRanLuxS1 GSLRngRanLux1; // for backward compatibility //_____________________________________________________________________________________ /** Second generation of Ranlux generator for Single precision with luxury level of 2 (It throws away 397 value for every 12 used) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngRanLuxS2 : public GSLRandomEngine { public: GSLRngRanLuxS2(); }; typedef GSLRngRanLuxS2 GSLRngRanLux2; // for backward compatibility //_____________________________________________________________________________________ /** Double precision (48 bits) version of Second generation of Ranlux generator with luxury level of 1 (It throws away 202 value for every 12 used) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngRanLuxD1 : public GSLRandomEngine { public: GSLRngRanLuxD1(); }; //_____________________________________________________________________________________ /** Double precision (48 bits) version of Second generation of Ranlux generator with luxury level of 2 (It throws away 397 value for every 12 used) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngRanLuxD2 : public GSLRandomEngine { public: GSLRngRanLuxD2(); }; typedef GSLRngRanLuxD2 GSLRngRanLux48; // for backward compatibility //_____________________________________________________________________________________ /** Tausworthe generator by L'Ecuyer see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngTaus : public GSLRandomEngine { public: GSLRngTaus(); }; //_____________________________________________________________________________________ /** Lagged Fibonacci generator by Ziff see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngGFSR4 : public GSLRandomEngine { public: GSLRngGFSR4(); }; //_____________________________________________________________________________________ /** Combined multiple recursive generator (L'Ecuyer) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngCMRG : public GSLRandomEngine { public: GSLRngCMRG(); }; //_____________________________________________________________________________________ /** 5-th order multiple recursive generator (L'Ecuyer, Blouin and Coutre) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Random-number-generator-algorithms.html">here</A> @ingroup Random */ class GSLRngMRG : public GSLRandomEngine { public: GSLRngMRG(); }; //_____________________________________________________________________________________ /** BSD rand() generator gsl_rmg_rand from <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A> @ingroup Random */ class GSLRngRand : public GSLRandomEngine { public: GSLRngRand(); }; //_____________________________________________________________________________________ /** RANMAR generator see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A> @ingroup Random */ class GSLRngRanMar : public GSLRandomEngine { public: GSLRngRanMar(); }; //_____________________________________________________________________________________ /** MINSTD generator (Park and Miller) see <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Unix-random-number-generators.html">here</A> @ingroup Random */ class GSLRngMinStd : public GSLRandomEngine { public: GSLRngMinStd(); }; } // namespace Math } // namespace ROOT #endif /* ROOT_Math_GSLRndmEngines */