void triangles(Int_t ntriangles=50) { //generate small triangles randomly in the canvas. //Each triangle has a unique id and a random color in the color palette //root > .x triangles.C //then click on any triangle. A message showing the triangle number //and its color will be printed. //Author: Rene Brun TCanvas *c1 = new TCanvas("c1","triangles",10,10,700,700); TRandom r; Double_t dx = 0.2; Double_t dy = 0.2; Int_t ncolors = gStyle->GetNumberOfColors(); Double_t x[4],y[4]; for (Int_t i=0;i<ntriangles;i++) { x[0] = r.Uniform(.05,.95); y[0] = r.Uniform(.05,.95); x[1] = x[0] + dx*r.Rndm(); y[1] = y[0] + dy*r.Rndm(); x[2] = x[1] - dx*r.Rndm(); y[2] = y[1] - dy*r.Rndm(); x[3] = x[0]; y[3] = y[0]; TPolyLine *pl = new TPolyLine(4,x,y); pl->SetUniqueID(i); pl->SetFillColor(ncolors*r.Rndm()); pl->Draw("f"); } c1->AddExec("ex","TriangleClicked()"); } void TriangleClicked() { //this action function is called whenever you move the mouse //it just prints the id of the picked triangle //you can add graphics actions instead int event = gPad->GetEvent(); if (event != 11) return; //may be comment this line TObject *select = gPad->GetSelected(); if (!select) return; if (select->InheritsFrom("TPolyLine")) { TPolyLine *pl = (TPolyLine*)select; printf("You have clicked triangle %d, color=%d\n", pl->GetUniqueID(),pl->GetFillColor()); } } triangles.C:1 triangles.C:2 triangles.C:3 triangles.C:4 triangles.C:5 triangles.C:6 triangles.C:7 triangles.C:8 triangles.C:9 triangles.C:10 triangles.C:11 triangles.C:12 triangles.C:13 triangles.C:14 triangles.C:15 triangles.C:16 triangles.C:17 triangles.C:18 triangles.C:19 triangles.C:20 triangles.C:21 triangles.C:22 triangles.C:23 triangles.C:24 triangles.C:25 triangles.C:26 triangles.C:27 triangles.C:28 triangles.C:29 triangles.C:30 triangles.C:31 triangles.C:32 triangles.C:33 triangles.C:34 triangles.C:35 triangles.C:36 triangles.C:37 triangles.C:38 triangles.C:39 triangles.C:40 triangles.C:41 |
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