text_test.C: Demonstrates usage of class TEveText - 2D & 3D text in GL.
// @(#)root/eve:$Id: text_test.C 26876 2008-12-12 14:45:40Z matevz $
// Author: Alja Mrak-Tadel
// Demonstrates usage of class TEveText - 2D & 3D text in GL.
TEveText* text_test()
{
gSystem->IgnoreSignal(kSigSegmentationViolation, true);
TEveManager::Create();
TEvePointSet* marker = new TEvePointSet(8);
marker->SetName("Origin marker");
marker->SetMarkerColor(6);
marker->SetMarkerStyle(3);
Float_t a = 10;
marker->SetPoint(0, a, +a, +a);
marker->SetPoint(1, a, -a, +a);
marker->SetPoint(2, -a, -a, +a);
marker->SetPoint(3, -a, +a, +a);
marker->SetPoint(4, +a, +a, -a);
marker->SetPoint(5, +a, -a, -a);
marker->SetPoint(6, -a, +a, -a);
marker->SetPoint(7, -a, -a, -a);
gEve->AddElement(marker);
TEveText* t = new TEveText("DADA");
t->PtrMainTrans()->RotateLF(1, 3, TMath::PiOver2());
t->SetMainColor(kOrange-2);
t->SetFontSize(64);
t->SetFontMode(TGLFont::kExtrude);
t->SetLighting(kTRUE);
gEve->AddElement(t);
// TEveText does not know its bounding box before first rendering.
gEve->FullRedraw3D(kTRUE);
gEve->GetDefaultGLViewer()->ResetCurrentCamera();
gEve->GetDefaultGLViewer()->RequestDraw(TGLRnrCtx::kLODHigh);
return t;
}